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As we all know, build systems are hard. Ours has gotten a bit convoluted with the introduction of challenges and mastery, and has some really slow and messy spots that can be improved upon. Here are some of the things I want to improve upon:
- The dev server takes ~10 seconds to start the dev server on my M1 Mac - that's pretty slow. I've done some profiling, and the Brotli (de)compression of our contracts takes a super long time. We should switch this to messagepack instead.
- We shouldn't do the work twice. We can use things like turborepo to cache and only do things once.
- Rework the
staticfolder and config handling - 8mb in 1 chunk is too much. - We should switch esbuild to output esm instead of commonjs, that way we can distribute multiple tiny chunks.
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