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Makefile
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CCX = g++
CC = gcc
#for cross compiling
## Windows i686
# ARCH = i686-w64-mingw32-
# BINPREFIX = /usr/i686-w64-mingw32/bin/
# EXT = .exe
# OS = Windows
TARGET = SpikeRecorder
TARGETDIR = SpikeRecorder
OBJECTS = \
src/engine/RecordingManager.o \
src/engine/FileRecorder.o \
src/engine/Player.o \
src/engine/ArduinoSerial.o \
src/engine/SpikeSorter.o \
src/engine/BASSErrors.o \
src/engine/FFTBackend.o \
src/widgets/LayoutItem.o \
src/widgets/BoxLayout.o \
src/widgets/Widget.o \
src/widgets/Painter.o \
src/widgets/PushButton.o \
src/widgets/DropDownList.o \
src/widgets/ScrollBar.o \
src/widgets/Application.o \
src/widgets/BitmapFontGL.o \
src/widgets/TextureGL.o \
src/widgets/LoadTexture.o \
src/widgets/Label.o \
src/widgets/ErrorBox.o \
src/widgets/ToolTip.o \
src/DropDownList.o \
src/Log.o \
src/Game.o \
src/main.o \
src/MainView.o \
src/AudioView.o \
src/ConfigView.o \
src/AnalysisView.o \
src/AnalysisAudioView.o \
src/RecordingBar.o \
src/ColorDropDownList.o \
src/FFTView.o
OBJECTS_WIN = \
src/widgets/native/FileDialogWin.o \
src/native/PathsWin.o
OBJECTS_LINUX = \
src/widgets/native/FileDialogLinux.o \
src/native/PathsLinux.o
OBJECTS_MAC = \
src/widgets/native/FileDialogMac.o \
src/native/PathsMac.o
ifeq ($(OS),)
UNAME_S = $(shell uname -s)
OS = Windows
ifeq ($(UNAME_S),Darwin)
OS = MacOSX
endif
ifeq ($(UNAME_S),Linux)
OS = Linux
endif
endif
CFLAGS = -g -O2 -Isrc -Isupport -I. -Wall -DSIGSLOT_PURE_ISO
ifeq ($(OS),MacOSX)
OBJECTS += $(OBJECTS_MAC)
OBJCFILES = support/SDLMain.m src/widgets/native/FileDialogMac.mm
LIBS = -Wl,-rpath,@executable_path/../Frameworks libbass.dylib $(OBJCFILES) -F. -framework SDL -framework Cocoa -framework SDL_image -framework OpenGL -framework GLUT
FWPATH = /Library/Frameworks
ifneq ($(FRAMEWORK_PATH),)
FWPATH = $(FRAMEWORK_PATH)
endif
CFLAGS += -I$(FWPATH)/SDL.framework/Headers -I$(FWPATH)/SDL_image.framework/Headers # for Mac OS X
LIBS += -F$(FWPATH)
else
CFLAGS += `$(BINPREFIX)sdl-config --cflags` # for Windows/Linux
EXTRA_CMD =
ifeq ($(OS),Linux)
OBJECTS += $(OBJECTS_LINUX)
LIBS = `sdl-config --libs` -lSDL_image -lGL -lGLU -lbass -lpthread # for Linux
else
OBJECTS += $(OBJECTS_WIN)
LIBS = -static -lSDL_image `$(BINPREFIX)sdl-config --static-libs`
LIBS += -lglut -lwebp -lpng -ltiff -lz -ljpeg -lopengl32 -lglu32 -dynamic support/bass.lib -Wl,--enable-auto-import # for Windows
endif
endif
%.o: %.c
$(ARCH)$(CC) -o $@ -c $< $(CFLAGS)
%.o: %.cpp
$(ARCH)$(CCX) -o $@ -c $< $(CFLAGS)
$(TARGET): $(OBJECTS)
ifeq ($(OS),Windows)
$(ARCH)windres -o _resources.o win32-info.rc
$(ARCH)$(CCX) -o $(TARGET)$(EXT) $(OBJECTS) _resources.o $(CFLAGS) $(LIBS)
else
$(ARCH)$(CCX) -o $(TARGET)$(EXT) $(OBJECTS) $(CFLAGS) $(LIBS)
endif
ifeq ($(OS),MacOSX)
mkdir -p $(TARGET).app/Contents/MacOS
mv $(TARGET)$(EXT) $(TARGET).app/Contents/MacOS
cp libbass.dylib $(TARGET).app/Contents/MacOS
mkdir -p $(TARGET).app/Contents/Resources/data
cp data/*.png $(TARGET).app/Contents/Resources/data
cp SpikeRecorder.icns $(TARGET).app/Contents/Resources
cp macosx-Info.plist $(TARGET).app/Contents/Info.plist
mkdir -p $(TARGET).app/Contents/Frameworks
cp -r $(FWPATH)/SDL.framework $(TARGET).app/Contents/Frameworks
cp -r $(FWPATH)/SDL_image.framework $(TARGET).app/Contents/Frameworks
endif
ifeq ($(OS),Windows)
package: $(TARGET)
mkdir -p $(TARGETDIR)
cp $(TARGET)$(EXT) $(TARGETDIR)
cp -r data $(TARGETDIR)/
cp bass.dll $(TARGETDIR)
zip -r $(TARGETDIR).zip $(TARGETDIR)/
endif
all:
$(TARGET)
clean:
rm -rf $(TARGET) $(TARGET).exe $(OBJECTS) $(OBJECTS_MAC) $(OBJECTS_LINUX) $(OBJECTS_WIN) $(TARGETDIR).zip
rm -rf $(TARGET).app $(TARGETDIR) _resources.o
.PHONY: all clean