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structvalueiterator.go
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184 lines (151 loc) · 4.54 KB
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// Copyright 2019 Nick Poorman
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package iterator
import (
"sync/atomic"
"github.com/apache/arrow/go/v10/arrow"
"github.com/apache/arrow/go/v10/arrow/array"
"github.com/gomem/gomem/internal/debug"
)
// StructValueIterator iterates over the struct elements.
// {["f0:0" (null) "f0:9"] ["f1:0" (null) "f1:9"] [0 (null) 9]}
// It's a little different in that everything needs to be done from the field level.
type StructValueIterator struct {
refCount int64
chunkIterator *ChunkIterator
// Things we need to maintain for the iterator
index int // current field level value index
ref *array.Struct // the chunk reference
done bool // there are no more elements for this iterator
// We need iterators for each field
fieldIterators []ValueIterator
dataType *arrow.StructType
fieldNames []string
}
func NewStructValueIterator(col *arrow.Column) *StructValueIterator {
// We need a ChunkIterator to read the chunks
chunkIterator := NewChunkIterator(col)
dataType := col.DataType().(*arrow.StructType)
fields := dataType.Fields()
fieldNames := make([]string, len(fields))
for i, field := range fields {
fieldNames[i] = field.Name
}
return &StructValueIterator{
refCount: 1,
chunkIterator: chunkIterator,
index: -1,
ref: nil,
dataType: dataType,
fieldNames: fieldNames,
}
}
// For this we return []ValueIterators so the user can do what they want with them.
func (vr *StructValueIterator) ValueInterface() interface{} {
if vr.ref.IsNull(vr.index) {
return nil
}
return vr.fieldIterators
}
// ValueAsJSON returns the current value as an interface{} in it's JSON representation.
func (vr *StructValueIterator) ValueAsJSON() (interface{}, error) {
if vr.ref.IsNull(vr.index) {
return nil, nil
}
obj := make(map[string]interface{})
for i, fieldIterator := range vr.fieldIterators {
jsonValue, err := fieldIterator.ValueAsJSON()
if err != nil {
return nil, err
}
obj[vr.fieldNames[i]] = jsonValue
}
return obj, nil
}
func (vr *StructValueIterator) DataType() arrow.DataType {
return vr.dataType
}
func (vr *StructValueIterator) Next() bool {
if vr.done {
return false
}
// Keep moving the chunk up until we get one with data
for vr.ref == nil || vr.advanceFieldIterators() {
if !vr.nextChunk() {
// There were no more chunks with data in them
vr.done = true
return false
}
}
return true
}
func (vr *StructValueIterator) advanceFieldIterators() bool {
vr.index++
allItersDone := true
for i := range vr.fieldIterators {
itHasMore := vr.fieldIterators[i].Next()
allItersDone = allItersDone && !itHasMore
}
return allItersDone
}
func (vr *StructValueIterator) nextChunk() bool {
// Advance the chunk until we get one with data in it or we are done
if !vr.chunkIterator.Next() {
// No more chunks
return false
}
// There was another chunk.
// We maintain the ref and the values because the ref is going to allow us to retain the memory.
ref := vr.chunkIterator.Chunk()
ref.Retain()
if vr.ref != nil {
vr.ref.Release()
}
if vr.fieldIterators != nil {
for i := range vr.fieldIterators {
vr.fieldIterators[i].Release()
}
}
vr.ref = ref.(*array.Struct)
vr.index = -1
// Create the field iterators
vr.fieldIterators = make([]ValueIterator, vr.ref.NumField())
for i := range vr.fieldIterators {
vr.fieldIterators[i] = NewInterfaceValueIterator(vr.dataType.Field(i), vr.ref.Field(i))
}
return true
}
// Retain keeps a reference to the StructValueIterator
func (vr *StructValueIterator) Retain() {
atomic.AddInt64(&vr.refCount, 1)
}
// Release removes a reference to the StructValueIterator
func (vr *StructValueIterator) Release() {
debug.Assert(atomic.LoadInt64(&vr.refCount) > 0, "too many releases")
if atomic.AddInt64(&vr.refCount, -1) == 0 {
if vr.chunkIterator != nil {
vr.chunkIterator.Release()
vr.chunkIterator = nil
}
if vr.ref != nil {
vr.ref.Release()
vr.ref = nil
}
if vr.fieldIterators != nil {
for i := range vr.fieldIterators {
vr.fieldIterators[i].Release()
}
}
}
}