Skip to content

Overtime/delayed area effects not working properly #64

@JPkanegae

Description

@JPkanegae

Im just having a small issue with the over time/delayed area of effects, like cloud kill, darkness, charm person. The over time effects stops working after im roll the demage in one of the targets.

like for example
I casted cloudkill, put the template on the grid with a goblin and a skeleton inside it, the chat ask the goblin to make a save, he dind't pass, suffer full damage and died. However, In the skeleton's turn, the chat didn't even ask to make a Con save, even though, it was inside the template
The same happens with Darkness, it just apply the blind status in one target
Im don't know if im doing something wrong or just using it wrong. But it works with immediate area effects like fireball, it hits all the targets inside the area

image

Currently using version 11 and 2.4.1
Using cloudkill from the WIRE-SDR module (Just translataded to portuguese and puted in the metric system)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions