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SpriteProgressBar.cs
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63 lines (56 loc) · 1.76 KB
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using System;
using UnityEngine;
namespace Agricosmic.Utilities
{
/// <summary>
/// Updates a sprite's width based on a percentage
/// </summary>
[ExecuteInEditMode]
public class SpriteProgressBar : MonoBehaviour
{
[Tooltip("The width to use when value = 0")]
[SerializeField] private float _minWidth = 1.11f;
[Tooltip("The width to use when value = 1")]
[SerializeField] private float _maxWidth = 8f;
[Tooltip("The bar renderer")]
[SerializeField] private SpriteRenderer _renderer;
[Tooltip("The background renderer")]
[SerializeField] private SpriteRenderer _backgroundRenderer;
[Tooltip("The normalized progress to show")]
[Range(0, 1)] [SerializeField] private float _value;
/// <summary>
/// Hide the progress bar
/// </summary>
public void Hide()
{
_renderer.color = Color.clear;
_backgroundRenderer.color = Color.clear;
}
/// <summary>
/// Show the progress bar
/// </summary>
public void Show()
{
_renderer.color = Color.white;
_backgroundRenderer.color = Color.white;
}
/// <summary>
/// Set the progress
/// </summary>
/// <param name="value">NORMALIZED value</param>
public void SetValue(float value)
{
_value = Mathf.Clamp01(value);
if (_renderer != null)
{
var rendererSize = _renderer.size;
rendererSize.x = Mathf.Lerp(_minWidth, _maxWidth, _value);
_renderer.size = rendererSize;
}
}
private void OnValidate()
{
SetValue(_value);
}
}
}