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StageSelectScene.cpp
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63 lines (60 loc) · 2.81 KB
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#include <allegro5/allegro_audio.h>
#include <functional>
#include <memory>
#include <string>
#include "AudioHelper.hpp"
#include "GameEngine.hpp"
#include "ImageButton.hpp"
#include "Label.hpp"
#include "PlayScene.hpp"
#include "Point.hpp"
#include "Resources.hpp"
#include "Slider.hpp"
#include "SettingScene.hpp"
#include "StageSelectScene.hpp"
void StageSelectScene::Initialize() {
int w = Engine::GameEngine::GetInstance().GetScreenSize().x;
int h = Engine::GameEngine::GetInstance().GetScreenSize().y;
int halfW = w / 2;
int halfH = h / 2;
Engine::ImageButton* btn;
// Stage 1 button
btn = new Engine::ImageButton("stage-select/dirt.png", "stage-select/floor.png", halfW - 200, halfH / 2 - 50, 400, 100);
btn->SetOnClickCallback(std::bind(&StageSelectScene::PlayOnClick, this, 1));
AddNewControlObject(btn);
AddNewObject(new Engine::Label("Stage 1", "pirulen.ttf", 48, halfW, halfH / 2, 0, 0, 0, 255, 0.5, 0.5));
// Stage 2 button
btn = new Engine::ImageButton("stage-select/dirt.png", "stage-select/floor.png", halfW - 200, halfH * 2 / 2 - 50, 400, 100);
btn->SetOnClickCallback(std::bind(&StageSelectScene::PlayOnClick, this, 2));
AddNewControlObject(btn);
AddNewObject(new Engine::Label("Stage 2", "pirulen.ttf", 48, halfW, halfH * 2 / 2, 0, 0, 0, 255, 0.5, 0.5));
// TODO 1 (2/7): Add the button which can change to setting scene.
btn = new Engine::ImageButton("stage-select/dirt.png", "stage-select/floor.png", halfW - 200, halfH * 3 / 2 - 50, 400, 100);
btn->SetOnClickCallback(std::bind(&StageSelectScene::SettingOnClick, this));
AddNewControlObject(btn);
AddNewObject(new Engine::Label("Setting", "pirulen.ttf", 48, halfW, halfH * 3 / 2, 0, 0, 0, 255, 0.5, 0.5));
// TODO 1 (3/7): Move the slider to the setting scene.
// Not safe if release resource while playing, however we only free while change scene, so it's fine.
bgmInstance = AudioHelper::PlaySample("select.ogg", true, AudioHelper::BGMVolume);
}
void StageSelectScene::Terminate() {
AudioHelper::StopSample(bgmInstance);
bgmInstance = std::shared_ptr<ALLEGRO_SAMPLE_INSTANCE>();
IScene::Terminate();
}
void StageSelectScene::SettingOnClick (){
SettingScene* scene = dynamic_cast<SettingScene*>(Engine::GameEngine::GetInstance().GetScene("setting"));
Engine::GameEngine::GetInstance().ChangeScene("setting");
}
void StageSelectScene::PlayOnClick(int stage) {
PlayScene* scene = dynamic_cast<PlayScene*>(Engine::GameEngine::GetInstance().GetScene("play"));
scene->MapId = stage;
Engine::GameEngine::GetInstance().ChangeScene("play");
}
void StageSelectScene::BGMSlideOnValueChanged(float value) {
AudioHelper::ChangeSampleVolume(bgmInstance, value);
AudioHelper::BGMVolume = value;
}
void StageSelectScene::SFXSlideOnValueChanged(float value) {
AudioHelper::SFXVolume = value;
}