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README.md

Course project assignment

UX Design and Photoshop

Task 1: UX

  • Improve the user experience of part of http://ui.telerikacademy.com
    • Improve user interaction
    • Improve information architecture
    • Improve the UX for mobile devices

Task 2: Design

Task 3: Prototype

  • Create a simple static prototype using HTML & CSS

Criteria

  • Whole project
    • A straightforward and understandable user flow.
    • Clear information architecture, visible through the main navigation. Navigation is displayed in a usable way for mobile.
    • Clear labels and microcopy.
    • Consider responsive layout rearrangement for mobile.
    • Clear affordance for the elements – e.g. buttons, links, etc. Displayed interaction states of the elements and screens.
    • Clear primary actions for the pages or page sections.
    • Low interaction cost.
  • Photoshop files
    • Correct unit type must be used e.g. pixels
    • Files must be well organized and structured e.g. proper layer names; good use of groups
    • Use layer comps, if applicable
    • Try to use layers based on types e.g. fill of gradient layers instead of raster layer with color overlay / gradient overlay
  • Prototypes
    • Not built with tables
    • Built without using absolute position (absolute position can be used, but not for everything)
    • Responsive means having one page that adapts, no several showing different viewports

UX Design

  • Requirements
    • Define the goal of the pages you are about to design. List all goals if more than one and order them by priority.
    • Based on the goal in p.1, create a workflow diagram showing the tasks a user must accomplish within the system. Tasks must be in a sequential order, grouped by scenarios if more than one is available. Show conditional logic if available – e.g. if user is logged or not logged.
    • Structure and mock up the main site navigation, including the fly-out menus (if you use ones). Consider a specific layout for the responsive view for mobile.
    • Create low fidelity wireframes for the pages and link them together in a prototype. Consider responsive layout rearrangement for mobile. You can use a prototyping tool of your choice (e.g. Axure, UXPin, InVision, Balsamiq, Justinmind, other; or plain HTML; or even paper prototypes that are scanned and linked together).
    • Your wireframes, and particularly your final project, must comply with the 10 usability heuristics. The more boxes you check - the better. Apply techniques discussed during the lectures for information architecture, interaction design, UI design, mobile design.

UX Task Deliverables

  • A short summary of the goal of the designed pages
  • A workflow diagram
  • Low-fidelity wireframes stitched in a clickable prototype, including the main navigation. Draft the layout for the navigation in mobile too.