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TelemetryX Roadmap

The evolution of TelemetryX is driven by performance, accuracy, and platform coverage.

v0.1.0 — The Core Alpha (Current)

  • Multi-platform telemetry engine.
  • Initial GPU collectors (NVIDIA, AMD, Apple).
  • Vulkan and Metal rendering layers.
  • Canonical schema normalization.
  • Binary logging system (.txlog).

v0.5.0 — The Stability Update

  • Full DirectX 12 (DXGI) injection support.
  • Intel Metrics Discovery API integration.
  • Profile auto-detection system for Steam AppIDs.
  • Refined bottleneck heuristic engine.
  • Customizable TOML-based UI themes.

v1.0.0 — Production Release (Coming Soon)

  • Steam Store release.
  • Full Steam Deck (SteamOS) optimized UI.
  • ML Auto-Correction for new driver versions.
  • Post-Session Analysis Tool (view .txlog files).
  • Advanced "Overlay Editor" widget.

Long-Term Vision

  • Remote Dashboard: A separate companion app (mobile/web) to view telemetry without an overlay (optional, opt-in).
  • VR/AR HUDs: Injecting telemetry into OpenXR pipelines for VR enthusiasts.
  • Frame-Generation Analysis: Specific metrics for DLSS 3 and FSR 3 frame-gen performance.