The evolution of TelemetryX is driven by performance, accuracy, and platform coverage.
- Multi-platform telemetry engine.
- Initial GPU collectors (NVIDIA, AMD, Apple).
- Vulkan and Metal rendering layers.
- Canonical schema normalization.
- Binary logging system (
.txlog).
- Full DirectX 12 (DXGI) injection support.
- Intel Metrics Discovery API integration.
- Profile auto-detection system for Steam AppIDs.
- Refined bottleneck heuristic engine.
- Customizable TOML-based UI themes.
- Steam Store release.
- Full Steam Deck (SteamOS) optimized UI.
- ML Auto-Correction for new driver versions.
- Post-Session Analysis Tool (view
.txlogfiles). - Advanced "Overlay Editor" widget.
- Remote Dashboard: A separate companion app (mobile/web) to view telemetry without an overlay (optional, opt-in).
- VR/AR HUDs: Injecting telemetry into OpenXR pipelines for VR enthusiasts.
- Frame-Generation Analysis: Specific metrics for DLSS 3 and FSR 3 frame-gen performance.