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familiar.cc
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387 lines (288 loc) · 8.4 KB
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#include <ctype.h>
#include <sys/types.h>
#include <stdio.h>
#include <stdlib.h>
#include <syslog.h>
#include "define.h"
#include "struct.h"
/*
* SWITCH/RETURN
*/
void do_switch( char_data* ch, const char *argument )
{
if( is_mob( ch ) )
return;
char_data *victim;
player_data *pc = player( ch );
if( ch->Level() >= LEVEL_BUILDER && *argument ) {
if( !( victim = one_character( ch, argument, "switch", ch->array ) ) )
return;
if( !victim->species ) {
send( ch, "You cannot switch to players.\n\r" );
return;
}
if( victim->pcdata ) {
send( ch, "Character in use.\n\r" );
return;
}
} else {
if( !( victim = pc->familiar ) ) {
send( ch, "You don't have a familiar to switch to!\n\r" );
return;
}
if( ch->mana < 20 ) {
send( ch, "You don't have enough energy to switch to your familiar.\n\r" );
return;
}
if( victim->pcdata ) {
send( ch, "Character in use.\n\r" );
return;
}
ch->mana -= 20;
}
link_data *link = ch->link;
link->character = victim;
pc->switched = victim;
pc->link = 0;
victim->link = link;
victim->pcdata = pc->pcdata;
// victim->timer = current_time;
victim->pcdata->burden = victim->get_burden( ); // Prevent burden change messages.
fsend( victim, "You find yourself in the body of %s.", victim->Seen_Name( ch ) );
}
void do_return( char_data* ch, const char * )
{
if( not_player( ch ) )
return;
if( !ch->link || ch->link->player == ch ) {
send( ch, "You aren't switched.\n\r" );
return;
}
send( ch, "You return to your original body.\n\r" );
link_data *link = ch->link;
player_data *pc = link->player;
link->character = pc;
pc->link = ch->link;
ch->link = 0;
ch->pcdata = 0;
pc->switched = 0;
pc->pcdata->burden = pc->get_burden( ); // Prevent burden change messages.
}
/*
* SUMMONING SPELLS
*/
static bool find_familiar( char_data* ch, obj_data* obj, int level,
int species_list, int obj_list )
{
player_data* pc;
species_data* species;
int i;
if( !obj ) {
bug( "Find_Familiar: Null Object as reagent!?" );
return false;
}
if( !( pc = player( ch ) ) )
return false;
if( ch->Level() < LEVEL_APPRENTICE
&& is_set( ch->pcdata->pfile->flags, PLR_FAMILIAR ) ) {
send( ch, "Nothing happens.\n\r" );
send( ch, "You can only summon one familiar per level.\n\r" );
return false;
}
if( pc->familiar ) {
send( ch, "Nothing happens.\n\r" );
send( ch, "You can only have one familiar at a time.\n\r" );
return false;
}
for( i = 0; i < 10; i++ )
if( obj->pIndexData->vnum
== list_value[ obj_list ][ 10*ch->Align_Good_Evil()+i ] )
break;
if( i == 10 ) {
send( ch, "Nothing happens.\n\r" );
return false;
}
fsend( *ch->array, "%s disintegrates in a burst of blue flame.", obj );
obj->Extract( 1 );
if( number_range( 0,100 ) < 50-7*level+10*i ) {
send( ch, "You feel the summoning fail.\n\r" );
return false;
}
i = list_value[ species_list ][ 10*ch->Align_Good_Evil()+i ];
if( !( species = get_species( i ) ) ) {
bug( "Find_familiar: unknown species." );
return false;
}
mob_data *familiar = new Mob_Data( species );
pc->familiar = familiar;
set_bit( familiar->status, STAT_PET );
set_bit( familiar->status, STAT_FAMILIAR );
set_bit( ch->pcdata->pfile->flags, PLR_FAMILIAR );
remove_bit( familiar->status, STAT_AGGR_ALL );
remove_bit( familiar->status, STAT_AGGR_GOOD );
remove_bit( familiar->status, STAT_AGGR_EVIL );
remove_bit( familiar->status, STAT_AGGR_LAWFUL );
remove_bit( familiar->status, STAT_AGGR_CHAOTIC );
// delay_wander( new event_data( execute_wander, familiar ) );
familiar->To( *ch->array );
fsend( ch,
"%s appears in response to your summons.",
familiar );
add_follower( familiar, ch );
return true;
}
bool spell_lesser_summoning( char_data* ch, char_data*, void* vo,
int level, int )
{
if( null_caster( ch, SPELL_LESSER_SUMMONING ) )
return false;
obj_data *obj = object( (thing_data *) vo );
if( !obj ) {
bug( "Lesser_Summoning: Null reagent object." );
return false;
}
return find_familiar( ch, obj, level,
LIST_LS_SPECIES, LIST_LS_REAGENT );
}
bool spell_find_familiar( char_data* ch, char_data*, void* vo,
int level, int )
{
if( null_caster( ch, SPELL_FIND_FAMILIAR ) )
return false;
obj_data *obj = object( (thing_data *) vo );
if( !obj ) {
bug( "Find_Familiar: Null reagent object." );
return false;
}
return find_familiar( ch, obj, level,
LIST_FF_SPECIES, LIST_FF_REAGENT );
}
bool spell_request_ally( char_data* ch, char_data*, void* vo,
int level, int )
{
if( null_caster( ch, SPELL_REQUEST_ALLY ) )
return false;
obj_data *obj = object( (thing_data *) vo );
if( !obj ) {
bug( "Request_Ally: Null reagent object." );
return false;
}
return find_familiar( ch, obj, level,
LIST_RA_SPECIES, LIST_RA_REAGENT );
}
static bool find_buddy( char_data* ch, obj_data* obj, int level,
int species_list, int obj_list )
{
if( !obj ) {
bug( "Find_Buddy: Null Object as reagent!?" );
return false;
}
player_data *pc;
if( !( pc = player( ch ) ) )
return false;
int i;
for( i = 0; i < 10; i++ )
if( obj->pIndexData->vnum
== list_value[ obj_list ][ 10*ch->Align_Good_Evil()+i ] )
break;
if( i == 10 ) {
send( ch, "Nothing happens.\n\r" );
return false;
}
fsend( *ch->array, "%s disintegrates in a burst of blue flame.", obj );
obj->Extract( 1 );
if( number_range( 0,100 ) < 50-7*level+10*i ) {
send( ch, "You feel the summoning fail.\n\r" );
return false;
}
i = list_value[ species_list ][ 10*ch->Align_Good_Evil()+i ];
species_data *species;
if( !( species = get_species( i ) ) ) {
bug( "Find_buddy: unknown species." );
return false;
}
mob_data *buddy = new Mob_Data( species );
set_bit( buddy->status, STAT_PET );
remove_bit( buddy->status, STAT_AGGR_ALL );
remove_bit( buddy->status, STAT_AGGR_GOOD );
remove_bit( buddy->status, STAT_AGGR_EVIL );
remove_bit( buddy->status, STAT_AGGR_LAWFUL );
remove_bit( buddy->status, STAT_AGGR_CHAOTIC );
// delay_wander( new event_data( execute_wander, buddy ) );
buddy->To( *ch->array );
fsend( ch,
"%s appears in response to your summons.",
buddy );
add_follower( buddy, ch );
return true;
}
bool spell_animate_clay( char_data* ch, char_data*, void*, int, int )
{
if( null_caster( ch, SPELL_ANIMATE_CLAY ) )
return true;
if( has_elemental( ch ) ) {
send( ch, "You can only control one golem at a time.\n\r" );
return false;
}
species_data *species = get_species( MOB_CLAY_GOLEM );
if( !species ) {
bug( "Animate_Clay: NULL species." );
return true;
}
mob_data *golem = new Mob_Data( species );
set_bit( golem->status, STAT_PET );
// delay_wander( new event_data( execute_wander, golem ) );
golem->To( *ch->array );
add_follower( golem, ch );
return true;
}
bool spell_construct_golem( char_data* ch, char_data*, void* vo,
int level, int )
{
if( null_caster( ch, SPELL_CONSTRUCT_GOLEM ) )
return false;
if( has_elemental( ch ) ) {
send( ch, "You can only control one golem at a time.\n\r" );
return false;
}
obj_data *obj = object( (thing_data *) vo );
if( !obj ) {
bug( "Construct_Golem: Null reagent object." );
return false;
}
return find_buddy( ch, obj, level,
LIST_CG_SPECIES, LIST_CG_REAGENT );
}
bool spell_conjure_elemental( char_data* ch, char_data*, void* vo,
int level, int )
{
if( null_caster( ch, SPELL_CONJURE_ELEMENTAL ) )
return false;
if( has_elemental( ch ) ) {
send( ch, "You can only control one elemental at a time.\n\r" );
return false;
}
obj_data *obj = object( (thing_data *) vo );
if( !obj ) {
bug( "Conjure_Elemental: Null reagent object." );
return false;
}
return find_buddy( ch, obj, level,
LIST_CE_SPECIES, LIST_CE_REAGENT );
}
bool spell_find_mount( char_data* ch, char_data*, void* vo,
int level, int )
{
if( null_caster( ch, SPELL_FIND_MOUNT ) )
return false;
if( has_mount( ch ) ) {
return false;
}
obj_data *obj = object( (thing_data *) vo );
if( !obj ) {
bug( "Find_Mount: Null reagent object." );
return false;
}
return find_buddy( ch, obj, level,
LIST_FM_SPECIES, LIST_FM_REAGENT );
}