Hi
As the title says, it would be nice to plug in a WMTS flat map source, like Mapbox or Maplibre.
For example, in QGIS, I can display mapbox by adding my WMTS source, which include my token in the url, and that can be the classic satellite basemap, or whatever classic map I designed in Studio Mapbox.
I dont want to use Google or Cesium for my basemap and I dont as such need 3D tiled basemaps, just flat basemaps are fine, so I can add my own R3F glb models etc onto the map and have the lighting, atmosphere and clours affect things, would be absolutely brilliant!
I also dont wan to use Mapbox GL JS, since then I also need React-Map-gl and React-three-map, and just too many things to juggle. I think an all inclusive takram-design-engineering/three-geospatial is a MUCH better option.
Also, will it be possible to still switch to WebGL2 instead of WebGPU? I'm also using another three based library, which is using WebGL2, and wont be switching anytime soon to WebGPU...
Hi
As the title says, it would be nice to plug in a WMTS flat map source, like Mapbox or Maplibre.
For example, in QGIS, I can display mapbox by adding my WMTS source, which include my token in the url, and that can be the classic satellite basemap, or whatever classic map I designed in Studio Mapbox.
I dont want to use Google or Cesium for my basemap and I dont as such need 3D tiled basemaps, just flat basemaps are fine, so I can add my own R3F glb models etc onto the map and have the lighting, atmosphere and clours affect things, would be absolutely brilliant!
I also dont wan to use Mapbox GL JS, since then I also need React-Map-gl and React-three-map, and just too many things to juggle. I think an all inclusive takram-design-engineering/three-geospatial is a MUCH better option.
Also, will it be possible to still switch to WebGL2 instead of WebGPU? I'm also using another three based library, which is using WebGL2, and wont be switching anytime soon to WebGPU...