The inscattered light on a distant object seen through a transparent object is incorrect. This is because we rely on the depth texture to measure the distance that the view ray travels. It might be possible with AtmosphereLight and backdropNode, though it will never be supported in the post-process lighting (AerialPerspectiveNode with lighting enabled).
The inscattered light on a distant object seen through a transparent object is incorrect. This is because we rely on the depth texture to measure the distance that the view ray travels. It might be possible with
AtmosphereLightandbackdropNode, though it will never be supported in the post-process lighting (AerialPerspectiveNodewithlightingenabled).