Hi,
First, thank you for this awesome library! I am using it with 3DTilesRenderer (vanilla JS; post-process lighting) and it works great.
I noticed however that the shadows on the buildings of the Google 3D tiles are very dark. I tried playing with tone mapping mode, tonemappingexposure and albedoScale, but either the shadows are too dark or the rest of the scene is overexposed.
I saw some settings that might help in AtmosphereParameters (increasing sky ambient brightness) but it is not really documented and difficult for me to use.
Is it possible for you to guide me in the right direction?
Thank you very much in advance for the support. Cheers, Xavier
Hi,
First, thank you for this awesome library! I am using it with 3DTilesRenderer (vanilla JS; post-process lighting) and it works great.
I noticed however that the shadows on the buildings of the Google 3D tiles are very dark. I tried playing with tone mapping mode,
tonemappingexposureandalbedoScale, but either the shadows are too dark or the rest of the scene is overexposed.I saw some settings that might help in
AtmosphereParameters(increasing sky ambient brightness) but it is not really documented and difficult for me to use.Is it possible for you to guide me in the right direction?
Thank you very much in advance for the support. Cheers, Xavier