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523 lines (500 loc) Β· 19.7 KB
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var playersImage =
'<img src="https://c.tenor.com/EojqhZjGXDMAAAAj/tkthao219-quby.gif"/>';
var wagerImage =
'<img src="https://c.tenor.com/ev84gGo0g8sAAAAi/tkthao219-quby.gif"/>';
var postWagerImage =
'<img src="https://c.tenor.com/WnVtIyrGFqsAAAAi/tkthao219-quby.gif"/>';
var wagerErrorImage =
'<img src="https://c.tenor.com/O5exqlsLA0AAAAAi/gabby-cute.gif"/>';
var rollImage =
'<img src="https://c.tenor.com/39SseKZP8jYAAAAi/quby-dance.gif"/>';
var bombImage = '<img src="https://c.tenor.com/8C3lFqyUiroAAAAi/quby.gif"/>';
var standImage =
'<img src="https://c.tenor.com/ivBgGj-cy80AAAAj/tkthao219-quby.gif"/>';
var finishImage =
'<img src="https://c.tenor.com/5YF790yqQ1UAAAAi/fbcuteboy.gif"/>';
var gameOverImage =
'<img src="https://c.tenor.com/wAx24E9mC0MAAAAi/t%E1%BB%A9c-smile.gif"/>';
var makeDeck = function () {
var cardDeck = [];
var suits = ["hearts", "diamonds", "clubs", "spades"];
var suitsEmoji = ["β₯οΈ", "β¦οΈ", "β£οΈ", "β οΈ"];
var suitIndex = 0;
while (suitIndex < suits.length) {
var currentSuit = suits[suitIndex];
var currentEmoji = suitsEmoji[suitIndex];
var rankCounter = 1;
while (rankCounter <= 13) {
var cardName = rankCounter;
if (cardName == 1) {
cardName = "ace";
} else if (cardName == 11) {
cardName = "jack";
} else if (cardName == 12) {
cardName = "queen";
} else if (cardName == 13) {
cardName = "king";
}
var currentValue = rankCounter;
if (currentValue == 11 || currentValue == 12 || currentValue == 13) {
currentValue = 10;
}
var card = {
name: cardName,
suit: currentSuit,
rank: rankCounter,
emoji: currentEmoji,
blackjackValue: currentValue,
};
cardDeck.push(card);
rankCounter += 1;
}
suitIndex += 1;
}
return cardDeck;
};
var getRandomIndex = function (max) {
return Math.floor(Math.random() * max);
};
var shuffleCards = function (cardDeck) {
var currentIndex = 0;
while (currentIndex < cardDeck.length) {
var randomIndex = getRandomIndex(cardDeck.length);
var randomCard = cardDeck[randomIndex];
var currentCard = cardDeck[currentIndex];
cardDeck[currentIndex] = randomCard;
cardDeck[randomIndex] = currentCard;
currentIndex = currentIndex + 1;
}
return cardDeck;
};
var displayCards = function (player) {
var message = "";
if (player == numOfPlayers) {
player = "dealer";
}
for (var i = 0; i < master[player].decks.length; i += 1) {
message += `<br>${master[player].decks[i].name} of ${master[player].decks[i].emoji}`;
}
return message;
};
var displayOneDealerCard = function () {
var message = `<br><br>βοΈOne of the Dealer's Cards is ${master["dealer"].decks[0].name} of ${master["dealer"].decks[0].emoji}βοΈ`;
return message;
};
var displaySplitCards = function (player) {
var message = "";
master[player].blackjackValues = [];
for (var i = 0; i < master[player].decks.length; i += 1) {
var aceCounter = 0;
var total = 0;
var handNum = i + 1;
message += `<br><b>Hand ${handNum}</b>:`;
for (var j = 0; j < master[player].decks[i].length; j += 1) {
message += `<br>${master[player].decks[i][j].name} of ${master[player].decks[i][j].emoji}`;
if (master[player].decks[i][j].name == "ace" && aceCounter == 0) {
total += 11;
aceCounter += 1;
} else {
total += master[player].decks[i][j].blackjackValue;
}
}
if (aceCounter != 0 && total > 21) {
total -= 10;
}
if (total > 21) {
master[player].blackjackValues.push(0);
} else {
master[player].blackjackValues.push(total);
}
message += `<br>Hand's card value is <b>${total}</b><br>`;
}
return message;
};
var currentValue = function (player) {
var total = 0;
var aceCounter = 0;
if (player == numOfPlayers) {
player = "dealer";
}
for (var i = 0; i < master[player].decks.length; i += 1) {
if (master[player].decks[i].name == "ace" && aceCounter == 0) {
total += 11;
aceCounter += 1;
} else {
total += master[player].decks[i].blackjackValue;
}
}
if (aceCounter != 0 && total > 21) {
total -= 10;
}
return total;
};
var sumOfAllPoints = function (obj) {
var total = 0;
for (var i = 1; i < numOfPlayers; i += 1) {
total += obj[i].playerPoints;
}
return total;
};
var createPlayers = function (obj, numOfPlayers) {
for (var i = 0; i < numOfPlayers; i += 1) {
if (i + 1 == numOfPlayers) {
obj["dealer"] = { decks: [], blackjackValues: [] };
} else {
obj[i + 1] = {
decks: [],
blackjackValues: [],
playerPoints: 100,
playerBets: 0,
split: false,
};
}
}
return obj;
};
var evaluation = function (player, dealer, i) {
var message = "";
if (player == dealer) {
message += `It's a tie with the Dealer!`;
} else if (player < dealer || dealer == "Blackjack") {
message += `You have lost against the Dealer! (<b>${master[i].playerBets} points</b> lost)`;
master[i].playerPoints -= master[i].playerBets;
} else if (player > dealer || player == "Blackjack") {
message += `You have won against the Dealer! (<b>${master[i].playerBets} points</b> awarded)`;
master[i].playerPoints += master[i].playerBets;
}
message += `<br>`;
return message;
};
var scoreboard = function () {
var message = "";
for (var i = 1; i < numOfPlayers; i += 1) {
message += `<br>Player ${i}: ${master[i].playerPoints}`;
}
return message;
};
var numOfPlayers = 0; // Inclusive of dealer
var dealer = 0; // Dealer is always the last to play
var playerTurn = 1; // Default start with player 1
var gameMode = "pick number of players"; // 6 phases - 1"pick number of players", 2"bets", 3"draw cards", 4"game", 4.5"split", 5"choice", 6"results"
var playerBetsTurn = 1; // Default start with player 1
var splitQnAsked = false; // Tracks if split question has been answered
var splitTurn = 1; // Default to start split turn on 1
var splitMode = false; // To initiate split or not
var newDeck = shuffleCards(makeDeck());
var master = {};
var reset = function () {
newDeck = shuffleCards(makeDeck());
for (var i = 0; i < numOfPlayers; i += 1) {
var currentRef = i + 1;
if (currentRef == numOfPlayers) {
master["dealer"] = { decks: [], blackjackValues: [] };
} else {
master[currentRef].decks = [];
master[currentRef].blackjackValues = [];
master[currentRef].playerBets = 0;
master[currentRef].split = false;
}
}
playerTurn = 1;
gameMode = "bets";
playerBetsTurn = 1;
};
// ===== MAIN FUNCTION ===== //
var main = function (input) {
var myOutputValue = "";
var dealer = numOfPlayers; // Dealer is always the last to play
//PHASE 1: PICK NUMBER OF PLAYERS
if (gameMode == "pick number of players") {
if (input >= 2) {
numOfPlayers = Number(input);
myOutputValue += `You have selected <b>${numOfPlayers} players</b> to play. Press '<b>Submit</b>' to continue...`;
gameMode = "bets";
createPlayers(master, numOfPlayers);
} else {
myOutputValue +=
`Please <b>input the number of players</b> in the game (at least 2, inclusive of dealer).<br>` +
playersImage;
}
}
//PHASE 2: BETS
else if (gameMode == "bets") {
myOutputValue += `Player ${playerBetsTurn}, you currently have <b>${master[playerBetsTurn].playerPoints} points</b>.<br><br>How many points (at least 1) would you like to wager?${wagerImage}`;
// Check if any players still have points
if (sumOfAllPoints(master) == 0) {
myOutputValue = `All players do not have any points left... <b>GAME OVER</b>!${gameOverImage}<br><br>Please <b>refresh</b> the page to restart the game.`;
}
// To skip current player's bet if they have no more points left
else if (master[playerBetsTurn].playerPoints == 0) {
myOutputValue = `Player ${playerBetsTurn}, you do not have any points left... Press '<b>Submit</b> to continue...`;
master[playerBetsTurn].playerBets = 0;
if (playerBetsTurn == numOfPlayers - 1) {
gameMode = "draw cards";
} else {
playerBetsTurn += 1;
}
} else if (input > 0 && input <= master[playerBetsTurn].playerPoints) {
master[playerBetsTurn].playerBets = Number(input);
myOutputValue = `Player ${playerBetsTurn}, you have chosen to wager <b>${master[playerBetsTurn].playerBets} points</b>.<br><br> Press '<b>Submit</b>' to continue...${postWagerImage}`;
if (playerBetsTurn == numOfPlayers - 1) {
gameMode = "draw cards";
} else {
playerBetsTurn += 1;
}
} else if (input > master[playerBetsTurn].playerPoints) {
myOutputValue = `Player ${playerBetsTurn}, you <b>can't</b> wager what you don't have! π€ ${wagerErrorImage}`;
}
}
//PHASE 3: DRAW CARDS
else if (gameMode == "draw cards") {
// Create object for each player and deal 2 cards each
for (var i = 0; i < numOfPlayers; i += 1) {
var currentPlayer = i + 1;
if (currentPlayer == numOfPlayers) {
master["dealer"].decks = [newDeck.pop(), newDeck.pop()];
} else if (master[currentPlayer].playerPoints != 0) {
master[currentPlayer].decks = [newDeck.pop(), newDeck.pop()];
}
}
// // TEST: To activate for forcing decks possibilities
// master = {
// 1: {
// decks: [
// { name: "ace", blackjackValue: 1, emoji: "β₯οΈ" },
// { name: "king", blackjackValue: 10, emoji: "β£οΈ" },
// ],
// blackjackValues: [],
// playerPoints: 100,
// playerBets: 20,
// },
// dealer: {
// decks: [
// { name: "ace", blackjackValue: 1, emoji: "β₯οΈ" },
// { name: 2, blackjackValue: 2, emoji: "β£οΈ" },
// ],
// blackjackValues: [],
// },
// };
gameMode = "game";
myOutputValue += `Drawing <b>first 2 cards</b> π²π² for each player...${rollImage}`;
}
//PHASE 4: GAME
else if (gameMode == "game") {
// Dealer Turn
if (playerTurn == dealer) {
myOutputValue += `<b><u>Dealer</b></u><br>Dealer cards are:`;
var dealerCards = displayCards(playerTurn);
var currentTotal = currentValue(playerTurn);
if (currentTotal == 21) {
myOutputValue += dealerCards;
myOutputValue += `<br><br>Dealer has scored a <b>Blackjack</b> β¨! Press '<b>Submit</b>' to see results...`;
master["dealer"].blackjackValues.push("Blackjack");
} else {
while (currentTotal <= 16) {
master["dealer"].decks.push(newDeck.pop());
dealerCards = displayCards(playerTurn);
currentTotal = currentValue(playerTurn);
}
myOutputValue += dealerCards;
myOutputValue += `<br><br>Total dealer card value is <b>${currentTotal}</b>`;
if (currentTotal > 21) {
myOutputValue += ` (That looks like a <b>bust</b>! π£)`;
master["dealer"].blackjackValues.push(0);
} else {
master["dealer"].blackjackValues.push(currentTotal);
}
myOutputValue += `<br>Press '<b>Submit</b>' to see results...`;
}
gameMode = "results";
} else {
// Check if player has already hit game over
if (master[playerTurn].playerPoints == 0) {
master[playerTurn].blackjackValues.push(0);
myOutputValue += `Player ${playerTurn}, you do not have any points left... <b>Skipping turn</b>...`;
playerTurn += 1;
}
// Regular Player's turn (NOT DEALER)
else {
myOutputValue += `<b><u>Player ${playerTurn}</b></u><br>Your cards are:`;
myOutputValue += displayCards(playerTurn);
var currentTotal = currentValue(playerTurn);
if (currentTotal == 21) {
myOutputValue += `<br><br>WOW! You got a <b>Blackjack</b> β¨! Press '<b>Submit</b>' to continue to next player...`;
master[playerTurn].blackjackValues.push("Blackjack");
playerTurn += 1;
} else if (
master[playerTurn].decks[0].name ==
master[playerTurn].decks[1].name &&
!splitQnAsked
) {
myOutputValue += `<br><br><b>You got a pair of identical cards!</b> Would you like to split your cards into 2 hands? <b>(yes/no)</b>`;
gameMode = "split";
} else if (splitMode) {
myOutputValue = `<b><u>Player ${playerTurn}</b></u>`;
myOutputValue += displaySplitCards(playerTurn);
myOutputValue += `<br>For <b>Hand ${splitTurn}</b>, would you like to '<b>hit</b>' π₯ or '<b>stand</b>' βπΌ?<br><i>(p.s. You must have at least 17 to stand)</i>`;
gameMode = "choice";
} else {
myOutputValue += `<br><br>Your total card value is <b>${currentTotal}</b><br>Do you want to '<b>hit</b>' π₯ or '<b>stand</b>' βπΌ?<br><i>(p.s. You must have at least 17 to stand)</i>`;
gameMode = "choice";
master[playerTurn].blackjackValues.push(currentTotal);
}
myOutputValue += displayOneDealerCard();
}
}
}
//PHASE 4.5: SPLIT
else if (gameMode == "split") {
if (input == "yes") {
myOutputValue += `<b>You have chosen to split your cards</b>.<br><br>Your new hands are:`;
master[playerTurn].decks = [
[master[playerTurn].decks[0], newDeck.pop()],
[master[playerTurn].decks[1], newDeck.pop()],
];
myOutputValue += displaySplitCards(playerTurn);
myOutputValue += `<br>Please press '<b>Submit</b>' to continue...`;
master[playerTurn].split = true;
splitQnAsked = true;
splitMode = true;
gameMode = "game";
} else if (input == "no") {
myOutputValue += `You have chosen not to split your cards. <b>Returning to your game...</b>`;
splitQnAsked = true;
gameMode = "game";
} else {
myOutputValue += `Error! Please enter '<b>yes</b>' or '<b>no</b>' to splitting your cards...`;
myOutputValue += `<br><br><b><u>Player ${playerTurn}</b></u><br>Your cards are:`;
myOutputValue += displayCards(playerTurn);
myOutputValue += displayOneDealerCard();
}
}
//PHASE 5: CHOICE
else if (gameMode == "choice") {
if (splitMode) {
if (input == "hit") {
master[playerTurn].decks[splitTurn - 1].push(newDeck.pop());
myOutputValue += `<b><u>Player ${playerTurn}</b></u>`;
myOutputValue += displaySplitCards(playerTurn);
if (master[playerTurn].blackjackValues[splitTurn - 1] == 0) {
myOutputValue += `<br>Looks like it's a <b>bust</b> π£ Press '<b>Submit</b>' to continue...${bombImage}`;
gameMode = "game";
if (splitTurn == 2) {
playerTurn += 1;
splitTurn = 1;
splitMode = false;
splitQnAsked = false;
} else {
splitTurn += 1;
}
} else {
myOutputValue += `<br>For <b>Hand ${splitTurn}</b>, do you want to '<b>hit</b>' π₯ or '<b>stand</b>' βπΌ?<br><i>(p.s. You must have at least 17 to stand)</i>`;
}
myOutputValue += displayOneDealerCard();
} else if (input == "stand") {
if (master[playerTurn].blackjackValues[splitTurn - 1] <= 16) {
return `The minimum value to '<b>stand</b>' βπΌ is 17 and you have <b>${
master[playerTurn].blackjackValues[splitTurn - 1]
}</b>. Please enter '<b>hit</b>' π₯.`;
}
myOutputValue += `<b><u>Player ${playerTurn}</b></u><br>`;
myOutputValue += `You have chosen to stand for <b>Hand ${splitTurn}</b>. Your Blackjack value for this hand is <b>${
master[playerTurn].blackjackValues[splitTurn - 1]
}</b>.${standImage}`;
gameMode = "game";
if (splitTurn == 2) {
playerTurn += 1;
splitMode = false;
splitQnAsked = false;
} else {
splitTurn += 1;
}
} else {
// Error message for not entering 'hit' or 'stand'
myOutputValue += `<b>Error</b>! Please enter if you would like to '<b>hit</b>' π₯ or '<b>stand</b>' βπΌ for <b>Hand ${splitTurn}</b><br><br><b><u>Player ${playerTurn}</b></u>:`;
myOutputValue += displaySplitCards(playerTurn);
myOutputValue += `<br><i>(p.s. You must have at least 17 to stand)</i>`;
}
} else if (input == "hit") {
// Hit message
master[playerTurn].decks.push(newDeck.pop());
myOutputValue += `<b><u>Player ${playerTurn}</b></u><br>Your cards are:`;
myOutputValue += displayCards(playerTurn);
currentTotal = currentValue(playerTurn);
myOutputValue += `<br><br>Your total card value is <b>${currentTotal}</b>`;
master[playerTurn].blackjackValues[0] = currentTotal;
if (currentTotal > 21) {
myOutputValue += `<br>Looks like it's a <b>bust</b> π£ Press '<b>Submit</b>' to continue to next player...${bombImage}`;
master[playerTurn].blackjackValues[0] = 0;
gameMode = "game";
playerTurn += 1;
} else {
myOutputValue += `<br>Do you want to '<b>hit</b>' π₯ or '<b>stand</b>' βπΌ?<br><i>(p.s. You must have at least 17 to stand)</i>`;
}
myOutputValue += displayOneDealerCard();
} else if (input == "stand") {
// Stand message
if (master[playerTurn].blackjackValues[0] <= 16) {
return `The minimum value to '<b>stand</b>' βπΌ is 17 and you have <b>${master[playerTurn].blackjackValues[0]}</b>. Please enter '<b>hit</b>' π₯.`;
}
myOutputValue += `<b><u>Player ${playerTurn}</b></u><br>`;
myOutputValue += `You have chosen to stand. Your Blackjack value is <b>${master[playerTurn].blackjackValues[0]}</b>${standImage}`;
gameMode = "game";
playerTurn += 1;
} else {
// Error message for not entering 'hit' or 'stand'
myOutputValue += `<b>Error</b>! Please enter if you would like to '<b>hit</b>' π₯ or '<b>stand</b>' βπΌ<br><br><b><u>Player ${playerTurn}</b></u><br>Your cards are:`;
myOutputValue += displayCards(playerTurn);
myOutputValue += `<br><br>Your total card value is <b>${master[playerTurn].blackjackValues[0]}</b><br><i>(p.s. You must have at least 17 to stand)</i>`;
}
}
//PHASE 6: RESULTS
else if (gameMode == "results") {
// List down all the cards dealt across all players
for (var i = 1; i < numOfPlayers; i += 1) {
if (master[i].playerPoints != 0) {
myOutputValue += `<b><u>Player ${i}</b></u>`;
if (master[i].split) {
myOutputValue += displaySplitCards(i);
myOutputValue += `<br>`;
} else {
myOutputValue += ` (${master[i].blackjackValues[0]})`;
myOutputValue += displayCards(i);
myOutputValue += `<br><br>`;
}
}
}
// Displays dealer cards
myOutputValue += `<b><u>Dealer</b></u>`;
myOutputValue += ` (${master["dealer"].blackjackValues[0]})`;
myOutputValue += displayCards(dealer);
myOutputValue += `<br><br>`;
// Displays final result of all players, except dealer
var dealerValue = 0;
var currentPlayerValue = 0;
for (var i = 1; i < numOfPlayers; i += 1) {
if (master[i].split) {
for (var j = 0; j < 2; j += 1) {
myOutputValue += `Player ${i} (Hand ${j + 1}): `;
dealerValue = master["dealer"].blackjackValues[0];
currentPlayerValue = master[i].blackjackValues[j];
myOutputValue += evaluation(currentPlayerValue, dealerValue, i);
}
} else {
myOutputValue += `Player ${i}: `;
if (master[i].playerPoints != 0) {
dealerValue = master["dealer"].blackjackValues[0];
currentPlayerValue = master[i].blackjackValues[0];
myOutputValue += evaluation(currentPlayerValue, dealerValue, i);
} else {
myOutputValue += `<b>GAME OVER</b><br>`;
}
}
}
myOutputValue += `<br><b><u>Scoreboard</b></u>`;
myOutputValue += scoreboard();
myOutputValue += `<br><br>Please press '<b>Submit</b>' to play again!${finishImage}`;
reset();
}
return myOutputValue;
};