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VGM looping not working, feature requests & props! #3

@th4D34D

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@th4D34D

Using the windows build 0.2, and I'm really digging it. However, the 0Bxx with "loops" set to 1 or higher, doesn't seem to work for VGM output, but does work for wave output. Maybe I'm doing something wrong.

Feature requests:

  • Need a way to add effects columns (unless I missed/overlooked it).
  • / and * as octave keyboard shortcuts.
  • Fine-tune, retrig, arp speed, tremelo and volume slide effects like Deflemask's E5xx, 0Cxx, E0xx, 07xx and 0Axx
  • UI transport buttons and speed control
  • Mouse click/drag/shift+click selection to go with the keyboard control
  • Global/"all instruments" volume adjustment option
  • save/load instruments
  • rom output

But let me just say, you killed it, absolutely did a great job so far! Really shaking a lot of feathers in the SN7 chip community hahaha. It's super easy to use, and I like the familiar defle/fami commands.
*I made an sms rom, using Maxim's sms vgm player, out of a test file I threw together. Unfortunately, it didn't render properly at all. So is rom output and hardware render a possibility in the future or not likely?

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