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Description
It looks like the framerate will always be inconsistent when recording a video:
- if the "No Frame Skip" option is enabled, the video will have a proper framerate but the game will be run as fast as the machine can
- if that option is disabled, the game is run normally within Unity but the resulting video will look slowed if its target framerate is different than the one in Unity (e.g. recording a 30 fps video on a 60 fps game will make the video play twice as slow as it should be)
Ideally the game should always run as it's supposed to, unless the video recording takes too much performance and the game has to be slowed down to ensure all frames are drawn (when the "No Frame Skip" option is enabled).
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bugSomething isn't workingSomething isn't working