Skip to content

Falling blocks that fall based on Madeline's gravity when she touches it #71

@swoolcock

Description

@swoolcock

Allows for cool puzzles where the player needs to ensure they have the right gravity state first.

Could probably apply the same logic to Holdables that trigger springs on it.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions