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BuildCMake.py
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153 lines (113 loc) · 3.69 KB
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# -*- coding: utf-8 -*-
BT_PATH = "Program/BuildTool"
import sys
import os
sys.path.append(BT_PATH)
import BuildTool as BT
import CMakeTemplate as T
# ================= CMake Config =================
class CMakeConfig(BT.CMake):
def __init__(self):
super(CMakeConfig, self).__init__("GameZ")
self.define["HLSLCC_DYNLIB"] = True
self.define["COMPRESS_MESH_FILE"] = True
# custom
self.qt5_option = {
"enable": True,
"dir": "D:/Qt/5.12.6/msvc2017_64/lib/cmake/Qt5",
"libs" : "Widgets"
}
def custom_text(self):
q_op = self.qt5_option
output = ''
if q_op["enable"]:
output = T.QT5_TEMPLATE.replace("%QTDIR%", q_op["dir"]).replace("%QTLIB%", q_op["libs"])
return output
build_cfg = CMakeConfig()
# ================= Main Targets =================
# Config & Shader & Content
class Config(BT.Module):
def __init__(self):
super(Config, self).__init__("Config", BT.CUSTOM)
self.SOURCE = ["Config"]
class Shader(BT.Module):
def __init__(self):
super(Shader, self).__init__("Shader", BT.CUSTOM)
self.SOURCE = ["Shader"]
class Content(BT.Module):
def __init__(self):
super(Content, self).__init__("Content", BT.CUSTOM)
self.SOURCE = ["Content"]
# Engine
class Engine(BT.Module):
def __init__(self):
super(Engine, self).__init__("Engine", BT.STATIC_LIB)
self.SOURCE = ["Engine"]
self.excludes = [r".*\.hlsl"]
self.DEPS = ["TPLib_Stb", "imgui"]
# Program
class Game(BT.Module):
def __init__(self):
super(Game, self).__init__("Game", BT.EXECUTABLE)
self.SOURCE = ["Program/Game"]
self.DEPS = ["imgui", "Engine", "zlib", "lua"]
self.vsfolder = "Program"
class Editor(BT.Module):
def __init__(self):
super(Editor, self).__init__("Editor", BT.EXECUTABLE)
self.SOURCE = ["Program/Editor"]
self.DEPS = ["Engine", "Qt5::Widgets"]
self.vsfolder = "Program"
class SLConverter(BT.Module):
def __init__(self):
super(SLConverter, self).__init__("SLConverter", BT.EXECUTABLE)
self.SOURCE = ["Program/SLConverter"]
self.DEPS = ["Engine", "hlslcc"]
self.vsfolder = "Program"
class HLSLLint(BT.Module):
def __init__(self):
super(HLSLLint, self).__init__("HLSLLint", BT.EXECUTABLE)
self.SOURCE = ["Program/HLSLLint"]
self.DEPS = ["Engine"]
self.vsfolder = "Program"
class MeshConverter(BT.Module):
def __init__(self):
super(MeshConverter, self).__init__("MeshConverter", BT.EXECUTABLE)
self.SOURCE = ["Program/MeshConverter"]
self.DEPS = ["Engine", "assimp-${MSVC_PREFIX}-mt", "zlib"]
self.vsfolder = "Program"
class BuildTool(BT.Module):
def __init__(self):
super(BuildTool, self).__init__("BuildTool", BT.CUSTOM)
self.SOURCE = ["Program/BuildTool"]
self.vsfolder = "Program"
# ================= Tests =================
class TestSched(BT.Module):
def __init__(self):
super(TestSched, self).__init__("TestSched", BT.EXECUTABLE)
self.SOURCE = ["Test/TestSched.cc"]
self.DEPS = ["Engine"]
self.vsfolder = "Test"
# ================= ThirdParty =================
build_targets = [
# ThirdParty
# Main Targets
Config(),
Shader(),
Content(),
Engine(),
# Progam
Game(),
Editor(),
SLConverter(),
MeshConverter(),
HLSLLint(),
BuildTool(),
# Tests
TestSched(),
]
# ================= Generate =================
BT.Build(build_cfg, build_targets)
if not os.path.exists('Build'):
os.mkdir('Build')
os.system("cd Build && cmake ..")