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main.js
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136 lines (77 loc) · 2.63 KB
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import './styles.css'
import * as THREE from 'three';
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector('#bg'),
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
camera.position.setZ(40);
renderer.render(scene, camera);
const loader = new GLTFLoader();
loader.load('./goose_low_poly/scene.gltf', function(gltf){
let model = gltf.scene;
model.position.z = -10;
model.position.setX(0);
torus.rotation.z += 10;
model.scale.set(0.03, 0.03, 0.03);
scene.add(model);
console.log("hi");
})
const geometry = new THREE.TorusGeometry(10, 2, 16, 100)
const material = new THREE.MeshStandardMaterial({color: 0xFF6347});
const torus = new THREE.Mesh(geometry, material);
// scene.add(torus)
const pointLight = new THREE.PointLight(0xffffff)
pointLight.position.set(5, 5, 5)
const ambientLight = new THREE.AmbientLight(0xffffff);
scene.add(pointLight, ambientLight)
const controls = new OrbitControls(camera, renderer.domElement);
function addStar(){
const geometry = new THREE.SphereGeometry(0.45, 27, 24);
const material = new THREE.MeshStandardMaterial({color: 0xffffff})
const star = new THREE.Mesh(geometry, material);
const[x, y, z] = Array(3).fill().map(() => THREE.MathUtils.randFloatSpread(600));
star.position.set(x, y, z);
scene.add(star);
}
Array(400).fill().forEach(addStar)
const moonTexture = new THREE.TextureLoader().load('./moon.jpg');
const normalTexture = new THREE.TextureLoader().load('./normal.jpg')
//Moon
const moon = new THREE.Mesh(
new THREE.SphereGeometry(3, 32, 32),
new THREE.MeshStandardMaterial({
map: moonTexture,
normalMap: normalTexture
})
);
moon.position.z = 0;
moon.position.setX(10);
scene.add(moon);
//scoll animation
function moveCamera(){
const t = document.body.getBoundingClientRect().top;
moon.rotation.x += 0.05;
moon.rotation.y += 0.075;
moon.rotation.z += 0.05
// kirby.rotation.y += 0.01;
// kirby.rotation.z += 0.01;
camera.position.z = t * -0.01;
camera.position.x = t * -0.0002;
camera.position.y = t * -0.0002;
}
document.body.onscroll = moveCamera;
moveCamera();
function animate(){
requestAnimationFrame(animate);
// torus.rotation.x += 0.01;
// torus.rotation.y += 0.005;
// torus.rotation.z += 0.01;
//controls.update();
renderer.render(scene, camera);
}
animate()