From 5c8c0379d3242dfe25101f32e5295a3b3d0e4143 Mon Sep 17 00:00:00 2001 From: Alexander Zeillinger Date: Fri, 8 Mar 2019 11:28:59 +0100 Subject: [PATCH] Fix old name --- pages/en/2_tutorials/5_audio.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pages/en/2_tutorials/5_audio.md b/pages/en/2_tutorials/5_audio.md index e5cd15e..e3633ee 100644 --- a/pages/en/2_tutorials/5_audio.md +++ b/pages/en/2_tutorials/5_audio.md @@ -62,7 +62,7 @@ you can store the sound player as a member variable of their behavior, like so: ``` class SoldierBehavior { - sfxPlayer = new Sup.Audio.SoundInstance("Shoot", 1.0, { loop: true }); + sfxPlayer = new Sup.Audio.SoundPlayer("Shoot", 1.0, { loop: true }); update() { if (/* some condition for shooting */) {