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Exclusion area #15

@sudojunior

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@sudojunior

Main intention is to not damage or destroy the shipwreck at the world/save origin.

Roughly 9 / 25 'chunks' (as observed on F4 grid view), or to detect the shipwreck and exclude based on that. Nuclear projectile - as "Atomic Rocket" mentioned in #11 - may require an increased distance, which would likely be configurable by radius with x/y origin?

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