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SSG drums sound off since 0.5.0 #13

@HertzDevil

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@HertzDevil

The 0.5.0 update seems to make all the SSG drums sound different compared to FMPMD. For example, if I have the following MML:

K	t60 R0

R0	@16 c4c4c4c4 @32 c4c4c4c4

in foo_input_pmd it sounds like this: (notice the high-pitched accents followed by low-pitched ones)

bad.wav

in FMPMD it sounds like:

good.wav

This is especially noticeable in the intro to my Th07_03.M2 which has a series of fast @16 percussion notes.

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