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Engine-Nine/Source/Nine/QuadTreeSceneManager.cs
Lines 493 to 497 in ab314ac
| var nodeContainment = ContainmentType.Intersects; | |
| var nodeBounds = new BoundingBox(new Vector3(node.bounds.X, node.bounds.Y, node.value.MinHeight), | |
| new Vector3(node.bounds.X + node.bounds.Width, node.bounds.Y + node.bounds.Height, node.value.MaxHeight)); | |
| boundingFrustum.Contains(ref boundingBox, out nodeContainment); |
boundingFrustum.Contains(ref nodeBounds, out nodeContainment); Metadata
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