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Description
Version: Stride 4.3.0.2507
Platform(s): Windows
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Create an entity (prefab)
- Add a collision body (any kind of body from Bepu and Bullet)
- Scale the parent entity
- Reload the project
- Collision object is resized with the scale of the parent (it goes back to normal after changing a value and changing it back)
Expected behavior
I expect a consistent behavior. Collision shapes should either be always scaled with the object or should never be scaled with it and stay that way.
Screenshots
Before I update the value (scaled by 5 as the parent object's scale is (5,5,5)):

After value is updated and changed back to the original value (correct size)

Size of the collision on the scene after a prefab is added

Collision size on the prefab

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bugSomething isn't workingSomething isn't working