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I had this thought of a new Camera node for Stride when asking about adjusting the camera's sensor dimensions (by inputting the height and width individually) and the focal length. What if you add a more advanced camera than the camera already in Stride? This could give game devs who want more control over certain aspects of a camera.
An example of such a camera would be the Cine Camera used by Unreal Engine (https://dev.epicgames.com/documentation/en-us/unreal-engine/cinematic-cameras-in-unreal-engine). Cine Camera has a lot for functionality in its settings than what I can see in Stride's, but I will only go over two. One of the functionalities is the ability to manually control the height and width of the camera's lens in mm. Another functionality is the ability to track an actor, such as a certain characters for a cutscene. You can read more in the link provided.
I think such a camera with similar functionality as Unreal Engine's Cine Camera could be a big upgrade to the game-development process in Stride. Users can make cinematic shots possibly on-par with Unreal Engine and other big-name engines. Users could also add post-processing effects that could give scenes more depth to it (examples here https://dev.epicgames.com/documentation/en-us/unreal-engine/post-process-effects-in-unreal-engine) to the camera.
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I had this thought of a new Camera node for Stride when asking about adjusting the camera's sensor dimensions (by inputting the height and width individually) and the focal length. What if you add a more advanced camera than the camera already in Stride? This could give game devs who want more control over certain aspects of a camera.
An example of such a camera would be the Cine Camera used by Unreal Engine (https://dev.epicgames.com/documentation/en-us/unreal-engine/cinematic-cameras-in-unreal-engine). Cine Camera has a lot for functionality in its settings than what I can see in Stride's, but I will only go over two. One of the functionalities is the ability to manually control the height and width of the camera's lens in mm. Another functionality is the ability to track an actor, such as a certain characters for a cutscene. You can read more in the link provided.
I think such a camera with similar functionality as Unreal Engine's Cine Camera could be a big upgrade to the game-development process in Stride. Users can make cinematic shots possibly on-par with Unreal Engine and other big-name engines. Users could also add post-processing effects that could give scenes more depth to it (examples here https://dev.epicgames.com/documentation/en-us/unreal-engine/post-process-effects-in-unreal-engine) to the camera.
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