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04_multipleObjects.js
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137 lines (114 loc) · 2.96 KB
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function createScreen(width, height) {
const screen = [];
for (let i = 0; i < height; i++) {
const row = [];
for (let j = 0; j < width; j++) {
row.push(' ');
}
screen.push(row);
}
return screen;
}
function putPixel(screen, char, x, y) {
if (x < 0 || x >= screen[0].length || y < 0 || y >= screen.length) {
return;
}
screen[Math.floor(y)][Math.floor(x)] = char;
}
function drawHorizontalLine(screen, char, x1, x2, y) {
for (let i = x1; i <= x2; i++) {
putPixel(screen, char, i, y);
}
}
function drawVerticalLine(screen, char, x, y1, y2) {
for (let i = y1; i <= y2; i++) {
putPixel(screen, char, x, i);
}
}
function drawRectangle(screen, char, x1, y1, x2, y2) {
drawHorizontalLine(screen, char, x1, x2, y1);
drawHorizontalLine(screen, char, x1, x2, y2);
drawVerticalLine(screen, char, x1, y1, y2);
drawVerticalLine(screen, char, x2, y1, y2);
}
function putString(screen, str, x, y) {
for (let i = 0; i < str.length; i++) {
putPixel(screen, str[i], x + i, y);
}
}
function putVerticalString(screen, str, x, y) {
for (let i = 0; i < str.length; i++) {
putPixel(screen, str[i], x, y + i);
}
}
function screenToString(screen) {
let frame = '';
for (let i = 0; i < screen.length; i++) {
frame += screen[i].join('');
}
return frame;
}
function displayScreen(screen) {
for (const line of screen) {
console.log(line.join(''));
}
}
function clearScreen(screen) {
for (let i = 0; i < screen.length; i++) {
for (let j = 0; j < screen[i].length; j++) {
screen[i][j] = ' ';
}
}
}
function putWalker(screen, walker) {
const position = walker[0];
const name = walker[1];
const x = position[0];
const y = position[1];
const size = walker[2];
putString(screen, name, x, y);
drawRectangle(screen, '.', x, y + 1, x + size, y + 1 + size);
}
function moveWalker(walker) {
const position = walker[0];
const speed = walker.at(-1);
position[0] = position[0] + speed[0];
position[1] = position[1] + speed[1];
}
function putWalkers(screen, walkers) {
for (const walker of walkers) {
putWalker(screen, walker);
}
}
function moveWalkers(walkers) {
for (const walker of walkers) {
moveWalker(walker);
}
}
function animate(screen, walkers, steps) {
let frames = '';
for (let i = 0; i < steps; i++) {
clearScreen(screen);
putWalkers(screen, walkers);
moveWalkers(walkers);
frames += screenToString(screen);
}
return frames;
}
function displayAnimFormat(width, height, frames) {
console.log(width, height);
console.log(frames);
}
function main() {
const WIDTH = 40;
const HEIGHT = 20;
const screen = createScreen(WIDTH, HEIGHT);
// walker: [[x, y], char, size, [xSpeed, ySpeed]]
// play with positions and speeds
const walker1 = [[0, 0], 'W1', 5, [0.5, 0.5]];
const walker2 = [[20, 0], 'W2', 8, [0, 0.5]];
const walkers = [walker1, walker2];
const frames = animate(screen, walkers, 40);
displayAnimFormat(WIDTH, HEIGHT, frames);
}
main();