-
Notifications
You must be signed in to change notification settings - Fork 33
Description
I would like to build for android and run it on a real device, but the following error occurs
DllNotFoundException: Unable to load DLL 'msvcrt.dll'. Tried the load the following dynamic libraries: Unable to load dynamic library 'msvcrt.dll' because of 'Failed to open the requested dynamic library (0x06000000) dlerror() = dlopen failed: library "msvcrt.dll" not found
at BlobHandles.BlobHandle.Equals (BlobHandles.BlobHandle other) [0x00027] in C:\UnityProjectFolder\TestMultiPlatform\Assets\OscCore\Dependencies\BlobHandles\Runtime\Structs\BlobHandle.cs:89
I think this is happening because this file is a system library for windows and cannot be called by android.
Or am I just misunderstanding due to my lack of knowledge?
We are currently considering replacing the MemoryCompare method in BlobHandle.cs with another method as a unique solution
The version of unity is 2022.3.16 and the OSC library is 1.1.
using IL2CPP to build.