https://gamedevelopment.tutsplus.com/tutorials/creating-smooth-particle-emission-with-sub-frame-interpolation--gamedev-10914
It's useful(required) for smoke trails on rockets and other moderately fast effects. I took a stab at adding it myself and failed miserably. Is this possible to add without adding too much of a performance hit?
I mean the world position, after 'attaching' the emitter to a quickly moving object by updating its position to match the object each frame. I imagine it would be a boolean on the emitter or group.