Skip to content

Would it be possible to have an option on groups/emitters to interpolate between positions? #127

@code-matt

Description

@code-matt

https://gamedevelopment.tutsplus.com/tutorials/creating-smooth-particle-emission-with-sub-frame-interpolation--gamedev-10914

It's useful(required) for smoke trails on rockets and other moderately fast effects. I took a stab at adding it myself and failed miserably. Is this possible to add without adding too much of a performance hit?

I mean the world position, after 'attaching' the emitter to a quickly moving object by updating its position to match the object each frame. I imagine it would be a boolean on the emitter or group.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions