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THREE.BufferGeometry.computeBoundingSphere() Error in console #115

@magisters-cc

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@magisters-cc

Hello. I'm using your library in my project, and i want to say thank you very much! This is the best particle system solution for WebGL right now. But i have one trouble:
THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values. BufferGeometry
And i dont know how to find the cause of error. Can you help me?

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