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I am the creator of Nethercore Systems.

Nethercore Archive is the preservation of a fictional hardware company: an alternate history where a small game console manufacturer existed, built thoughtful hardware, and quietly
disappeared. Now we are bringing it back.

What Makes Nethercore Different

  • A Universe, Not Just a Tool - A fictional hardware lineage with room to grow.
  • Constraints That Help You Ship - Focused specifications prevent scope creep and increase project completion.
  • Language Agnostic - Write in any language that compiles to WebAssembly.
  • Rollback Netcode Built-In - Seamless peer-to-peer multiplayer with no server costs.
  • Developer-First Philosophy - Complete documentation, no gatekeeping, low barrier to entry.

Currently in development: ZX, Nethercore Systems' 3D home console.

Motivation

Imagine you are a solo developer or small team who wants to make a multiplayer game. Here is what you are up against:

  • Correctly handling the complexities of online networking
  • Marketing well enough to build a player base with short queue times
  • Setting up and paying for server hosting long after release
  • Actually making a fun and interesting game

With Nethercore Systems, the first three problems largely disappear. Built-in rollback netcode handles networking. A shared platform means a shared player base. Peer-to-peer means no
dedicated servers.

This lets developers focus on what matters most: making great games.

Open Infrastructure I Also Maintain

Beyond Nethercore itself, I maintain a set of public gamedev tools and libraries:

  • Nethercore - Fantasy console platform with rollback netcode and native tooling
  • SpecCade - Deterministic asset generation from declarative specs
  • Framesmith - Engine-agnostic fighting game character authoring tool
  • Burl - File-driven workflow orchestrator for coding and review pipelines
  • wavfc - Dimension-agnostic Wave Function Collapse library for Rust
  • rulebound - Lightweight no_std constraint solver for game logic
  • navex - Composable steering, flocking, flow fields, and formations
  • grammex - Graph rewriting engine with game-oriented constraint semantics
  • nethercore-ai-plugins - Reusable prompt packs and workflows for gamedev tasks

Why Sponsorship Matters

Hosting and infrastructure cost real money. Your support keeps the archive online and funds ongoing maintenance across the ecosystem:

  • Archive and platform hosting
  • Native player and web platform reliability
  • Documentation, examples, and onboarding
  • Bug fixes, compatibility updates, and release hardening
  • Performance and determinism improvements
  • New features guided by sponsor feedback

If these tools help you ship, reduce risk, or save your team time, sponsorship directly sustains their development.

Thank you for being part of the preservation.

  • Rob Davenport
@RobDavenport

First Archivists The first five supporters of the Nethercore preservation effort. Every archive starts somewhere - thank you for being part of the beginning.

Featured work

  1. nethercore-systems/nethercore

    Fantasy console platform with built-in rollback netcode. Make retro-style games that play perfectly online, from 16-bit to early 3D. WASM runtime supports multiple languages.

    Rust 3

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$ a month

You'll receive any rewards listed in the $3 monthly tier. Additionally, a Public Sponsor achievement will be added to your profile.

$3 a month

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๐Ÿ“ Archivist

Support the preservation effort. Your name listed on the Nethercore Systems website and a Sponsor role on Discord.

$7 a month

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๐Ÿ—„๏ธ Curator

Everything in Archivist, plus access to the sponsor-only Discord channel and early access to devlogs and updates before they go public.

$15 a month

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๐Ÿ›๏ธ Preservationist

Everything in Curator, plus prominent placement on the website and input on feature priorities. Help shape the direction of the archive.