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Add backbuffer example with simple shader only scene #21

@GODPUS

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@GODPUS

Hi, thanks for the great library. I am looking to use wagner to make a live glsl node based editor. I am currently stuck on what would be the best way to chain a bunch of shaders without rendering a scene first. Simply a two triangle plane given a sequence of shaders. I would like the first pass to receive the texture from the last pass (backbuffer). An example of this would be great. Thanks!

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