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class GlowObjectDefinition_t
{
public:
GlowObjectDefinition_t() { memset(this, 0, sizeof(*this)); }
int m_nNextFreeSlot;
IClientEntity* m_pEntity;
Vector m_vGlowColor;
float m_flAlpha;
bool m_bGlowAlphaCappedByRenderAlpha;
float m_flGlowAlphaFunctionOfMaxVelocity;
float m_flGlowAlphaMax;
float m_flGlowPulseOverdrive;
bool m_bRenderWhenOccluded;
bool m_bRenderWhenUnoccluded;
bool m_bFullBloomRender;
int m_nFullBloomStencilTestValue;
int m_nGlowStyle;
int m_nSplitScreenSlot;
bool IsUnused() const { return m_nNextFreeSlot != GlowObjectDefinition_t::ENTRY_IN_USE; }
static const int END_OF_FREE_LIST = -1;
static const int ENTRY_IN_USE = -2;
}; //Size: 0x0038 (56)``
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