Skip to content

Switch to using SPIR-V #169

@spillerrec

Description

@spillerrec

Instead of embedded strings we want to convert the shaders at compile time to SPIR-V.

The main reason for this is to do error checking at compile time instead of runtime. Secondly we want to look into being able to include shared code, such as a standard library for texture handling and interpolation.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    Status

    Todo

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions