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Source.lua
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1355 lines (1150 loc) · 37.8 KB
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-- 5 x 5 with else --
--[[
Fiu: https://github.com/rce-incorporated/Fiu
MIT License
Copyright (c) 2022-2024 TheGreatSageEqualToHeaven
Copyright (c) 2019-2024 Roblox Corporation
Copyright (c) 1994–2019 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
-- // Environment changes in the VM are not supposed to alter the behaviour of the VM so we localise globals beforehand
local type = type
local pcall = pcall
local error = error
local tonumber = tonumber
local assert = assert
local setmetatable = setmetatable
local string_format = string.format
local table_move = table.move
local table_pack = table.pack
local table_unpack = table.unpack
local table_create = table.create
local table_insert = table.insert
local table_remove = table.remove
local coroutine_create = coroutine.create
local coroutine_yield = coroutine.yield
local coroutine_resume = coroutine.resume
local coroutine_close = coroutine.close
local buffer_fromstring = buffer.fromstring
local buffer_readu8 = buffer.readu8
local buffer_readu32 = buffer.readu32
local buffer_readstring = buffer.readstring
local buffer_readf32 = buffer.readf32
local buffer_readf64 = buffer.readf64
local bit32_bor = bit32.bor
local bit32_band = bit32.band
local bit32_btest = bit32.btest
local bit32_rshift = bit32.rshift
local bit32_lshift = bit32.lshift
local bit32_extract = bit32.extract
local ttisnumber = function(v) return type(v) == "number" end
local ttisstring = function(v) return type(v) == "string" end
local ttisboolean = function(v) return type(v) == "boolean" end
local ttisfunction = function(v) return type(v) == "function" end
-- // opList contains information about the instruction, each instruction is defined in this format:
-- // {OP_NAME, OP_MODE, K_MODE, HAS_AUX}
-- // OP_MODE specifies what type of registers the instruction uses if any
-- 0 = NONE
-- 1 = A
-- 2 = AB
-- 3 = ABC
-- 4 = AD
-- 5 = AE
-- // K_MODE specifies if the instruction has a register that holds a constant table index, which will be directly converted to the constant in the 2nd pass
-- 0 = NONE
-- 1 = AUX
-- 2 = C
-- 3 = D
-- 4 = AUX import
-- 5 = AUX boolean low 1 bit
-- 6 = AUX number low 24 bits
-- // HAS_AUX boolean specifies whether the instruction is followed up with an AUX word, which may be used to execute the instruction.
local opList = {
{ "NOP", 0, 0, false },
{ "BREAK", 0, 0, false },
{ "LOADNIL", 1, 0, false },
{ "LOADB", 3, 0, false },
{ "LOADN", 4, 0, false },
{ "LOADK", 4, 3, false },
{ "MOVE", 2, 0, false },
{ "GETGLOBAL", 1, 1, true },
{ "SETGLOBAL", 1, 1, true },
{ "GETUPVAL", 2, 0, false },
{ "SETUPVAL", 2, 0, false },
{ "CLOSEUPVALS", 1, 0, false },
{ "GETIMPORT", 4, 4, true },
{ "GETTABLE", 3, 0, false },
{ "SETTABLE", 3, 0, false },
{ "GETTABLEKS", 3, 1, true },
{ "SETTABLEKS", 3, 1, true },
{ "GETTABLEN", 3, 0, false },
{ "SETTABLEN", 3, 0, false },
{ "NEWCLOSURE", 4, 0, false },
{ "NAMECALL", 3, 1, true },
{ "CALL", 3, 0, false },
{ "RETURN", 2, 0, false },
{ "JUMP", 4, 0, false },
{ "JUMPBACK", 4, 0, false },
{ "JUMPIF", 4, 0, false },
{ "JUMPIFNOT", 4, 0, false },
{ "JUMPIFEQ", 4, 0, true },
{ "JUMPIFLE", 4, 0, true },
{ "JUMPIFLT", 4, 0, true },
{ "JUMPIFNOTEQ", 4, 0, true },
{ "JUMPIFNOTLE", 4, 0, true },
{ "JUMPIFNOTLT", 4, 0, true },
{ "ADD", 3, 0, false },
{ "SUB", 3, 0, false },
{ "MUL", 3, 0, false },
{ "DIV", 3, 0, false },
{ "MOD", 3, 0, false },
{ "POW", 3, 0, false },
{ "ADDK", 3, 2, false },
{ "SUBK", 3, 2, false },
{ "MULK", 3, 2, false },
{ "DIVK", 3, 2, false },
{ "MODK", 3, 2, false },
{ "POWK", 3, 2, false },
{ "AND", 3, 0, false },
{ "OR", 3, 0, false },
{ "ANDK", 3, 2, false },
{ "ORK", 3, 2, false },
{ "CONCAT", 3, 0, false },
{ "NOT", 2, 0, false },
{ "MINUS", 2, 0, false },
{ "LENGTH", 2, 0, false },
{ "NEWTABLE", 2, 0, true },
{ "DUPTABLE", 4, 3, false },
{ "SETLIST", 3, 0, true },
{ "FORNPREP", 4, 0, false },
{ "FORNLOOP", 4, 0, false },
{ "FORGLOOP", 4, 8, true },
{ "FORGPREP_INEXT", 4, 0, false },
{ "DEP_FORGLOOP_INEXT", 0, 0, false },
{ "FORGPREP_NEXT", 4, 0, false },
{ "DEP_FORGLOOP_NEXT", 0, 0, false },
{ "GETVARARGS", 2, 0, false },
{ "DUPCLOSURE", 4, 3, false },
{ "PREPVARARGS", 1, 0, false },
{ "LOADKX", 1, 1, true },
{ "JUMPX", 5, 0, false },
{ "FASTCALL", 3, 0, false },
{ "COVERAGE", 5, 0, false },
{ "CAPTURE", 2, 0, false },
{ "SUBRK", 3, 7, false },
{ "DIVRK", 3, 7, false },
{ "FASTCALL1", 3, 0, false },
{ "FASTCALL2", 3, 0, true },
{ "FASTCALL2K", 3, 1, true },
{ "FORGPREP", 4, 0, false },
{ "JUMPXEQKNIL", 4, 5, true },
{ "JUMPXEQKB", 4, 5, true },
{ "JUMPXEQKN", 4, 6, true },
{ "JUMPXEQKS", 4, 6, true },
{ "IDIV", 3, 0, false },
{ "IDIVK", 3, 2, false },
}
local LUA_MULTRET = -1
local LUA_GENERALIZED_TERMINATOR = -2
local function luau_newsettings()
return {
vectorCtor = function() error("vectorCtor was not provided") end,
vectorSize = 4,
useNativeNamecall = false,
namecallHandler = function() error("Native __namecall handler was not provided") end,
extensions = {},
callHooks = {},
errorHandling = true,
generalizedIteration = true,
allowProxyErrors = false,
}
end
local function luau_validatesettings(luau_settings)
assert(type(luau_settings) == "table", "luau_settings should be a table")
assert(type(luau_settings.vectorCtor) == "function", "luau_settings.vectorCtor should be a function")
assert(type(luau_settings.vectorSize) == "number", "luau_settings.vectorSize should be a number")
assert(type(luau_settings.useNativeNamecall) == "boolean", "luau_settings.useNativeNamecall should be a boolean")
assert(type(luau_settings.namecallHandler) == "function", "luau_settings.namecallHandler should be a function")
assert(type(luau_settings.extensions) == "table", "luau_settings.extensions should be a table of functions")
assert(type(luau_settings.callHooks) == "table", "luau_settings.callHooks should be a table of functions")
assert(type(luau_settings.errorHandling) == "boolean", "luau_settings.errorHandling should be a boolean")
assert(type(luau_settings.generalizedIteration) == "boolean", "luau_settings.generalizedIteration should be a boolean")
assert(type(luau_settings.allowProxyErrors) == "boolean", "luau_settings.allowProxyErrors should be a boolean")
end
local function luau_deserialize(bytecode, luau_settings)
if luau_settings == nil then
luau_settings = luau_newsettings()
else
luau_validatesettings(luau_settings)
end
local stream = buffer_fromstring(bytecode)
local cursor = 0
local function readByte()
local byte = buffer_readu8(stream, cursor)
cursor = cursor + 1
return byte
end
local function readWord()
local word = buffer_readu32(stream, cursor)
cursor = cursor + 4
return word
end
local function readFloat()
local float = buffer_readf32(stream, cursor)
cursor = cursor + 4
return float
end
local function readDouble()
local double = buffer_readf64(stream, cursor)
cursor = cursor + 8
return double
end
local function readVarInt()
local result = 0
for i = 0, 4 do
local value = readByte()
result = bit32_bor(result, bit32_lshift(bit32_band(value, 0x7F), i * 7))
if not bit32_btest(value, 0x80) then
break
end
end
return result
end
local function readString()
local size = readVarInt()
if size == 0 then
return ""
else
local str = buffer_readstring(stream, cursor, size)
cursor = cursor + size
return str
end
end
local luauVersion = readByte()
local typesVersion = 0
if luauVersion == 0 then
error("the provided bytecode is an error message",0)
elseif luauVersion < 3 or luauVersion > 5 then
error("the version of the provided bytecode is unsupported",0)
elseif luauVersion >= 4 then
typesVersion = readByte()
end
local stringCount = readVarInt()
local stringList = table_create(stringCount)
for i = 1, stringCount do
stringList[i] = readString()
end
local function readInstruction(codeList)
local value = readWord()
local opcode = bit32_band(value, 0xFF)
local opinfo = opList[opcode + 1]
local opname = opinfo[1]
local opmode = opinfo[2]
local kmode = opinfo[3]
local usesAux = opinfo[4]
local inst = {
opcode = opcode;
opname = opname;
opmode = opmode;
kmode = kmode;
usesAux = usesAux;
}
table_insert(codeList, inst)
if opmode == 1 then --[[ A ]]
inst.A = bit32_band(bit32_rshift(value, 8), 0xFF)
elseif opmode == 2 then --[[ AB ]]
inst.A = bit32_band(bit32_rshift(value, 8), 0xFF)
inst.B = bit32_band(bit32_rshift(value, 16), 0xFF)
elseif opmode == 3 then --[[ ABC ]]
inst.A = bit32_band(bit32_rshift(value, 8), 0xFF)
inst.B = bit32_band(bit32_rshift(value, 16), 0xFF)
inst.C = bit32_band(bit32_rshift(value, 24), 0xFF)
elseif opmode == 4 then --[[ AD ]]
inst.A = bit32_band(bit32_rshift(value, 8), 0xFF)
local temp = bit32_band(bit32_rshift(value, 16), 0xFFFF)
inst.D = if temp < 0x8000 then temp else temp - 0x10000
elseif opmode == 5 then --[[ AE ]]
local temp = bit32_band(bit32_rshift(value, 8), 0xFFFFFF)
inst.E = if temp < 0x800000 then temp else temp - 0x1000000
end
if usesAux then
local aux = readWord()
inst.aux = aux
table_insert(codeList, {value = aux, opname = "auxvalue" })
end
return usesAux
end
local function checkkmode(inst, k)
local kmode = inst.kmode
if kmode == 1 then --// AUX
inst.K = k[inst.aux + 1]
elseif kmode == 2 then --// C
inst.K = k[inst.C + 1]
elseif kmode == 3 then--// D
inst.K = k[inst.D + 1]
elseif kmode == 4 then --// AUX import
local extend = inst.aux
local count = bit32_rshift(extend, 30)
local id0 = bit32_band(bit32_rshift(extend, 20), 0x3FF)
inst.K0 = k[id0 + 1]
inst.KC = count
if count == 2 then
local id1 = bit32_band(bit32_rshift(extend, 10), 0x3FF)
inst.K1 = k[id1 + 1]
elseif count == 3 then
local id1 = bit32_band(bit32_rshift(extend, 10), 0x3FF)
local id2 = bit32_band(bit32_rshift(extend, 0), 0x3FF)
inst.K1 = k[id1 + 1]
inst.K2 = k[id2 + 1]
end
elseif kmode == 5 then --// AUX boolean low 1 bit
inst.K = bit32_extract(inst.aux, 0, 1) == 1
inst.KN = bit32_extract(inst.aux, 31, 1) == 1
elseif kmode == 6 then --// AUX number low 24 bits
inst.K = k[bit32_extract(inst.aux, 0, 24) + 1]
inst.KN = bit32_extract(inst.aux, 31, 1) == 1
elseif kmode == 7 then --// B
inst.K = k[inst.B + 1]
elseif kmode == 8 then --// AUX number low 16 bits
inst.K = bit32_band(inst.aux, 0xf)
end
end
local function readProto(bytecodeid)
local maxstacksize = readByte()
local numparams = readByte()
local nups = readByte()
local isvararg = readByte() ~= 0
if luauVersion >= 4 then
readByte() --// flags
local typesize = readVarInt();
cursor = cursor + typesize;
end
local sizecode = readVarInt()
local codelist = table_create(sizecode)
local skipnext = false
for i = 1, sizecode do
if skipnext then
skipnext = false
continue
end
skipnext = readInstruction(codelist)
end
local sizek = readVarInt()
local klist = table_create(sizek)
for i = 1, sizek do
local kt = readByte()
local k
if kt == 0 then --// Nil
k = nil
elseif kt == 1 then --// Bool
k = readByte() ~= 0
elseif kt == 2 then --// Number
k = readDouble()
elseif kt == 3 then --// String
k = stringList[readVarInt()]
elseif kt == 4 then --// Import
k = readWord()
elseif kt == 5 then --// Table
local dataLength = readVarInt()
k = table_create(dataLength)
for i = 1, dataLength do
k[i] = readVarInt()
end
elseif kt == 6 then --// Closure
k = readVarInt()
elseif kt == 7 then --// Vector
local x,y,z,w = readFloat(), readFloat(), readFloat(), readFloat()
if luau_settings.vectorSize == 4 then
k = luau_settings.vectorCtor(x,y,z,w)
else
k = luau_settings.vectorCtor(x,y,z)
end
end
klist[i] = k
end
-- // 2nd pass to replace constant references in the instruction
for i = 1, sizecode do
checkkmode(codelist[i], klist)
end
local sizep = readVarInt()
local protolist = table_create(sizep)
for i = 1, sizep do
protolist[i] = readVarInt() + 1
end
local linedefined = readVarInt()
local debugnameindex = readVarInt()
local debugname
if debugnameindex ~= 0 then
debugname = stringList[debugnameindex]
else
debugname = "(??)"
end
-- // lineinfo
local lineinfoenabled = readByte() ~= 0
local instructionlineinfo = nil
if lineinfoenabled then
local linegaplog2 = readByte()
local intervals = bit32_rshift((sizecode - 1), linegaplog2) + 1
local lineinfo = table_create(sizecode)
local abslineinfo = table_create(intervals)
local lastoffset = 0
for j = 1, sizecode do
lastoffset += readByte()
lineinfo[j] = lastoffset
end
local lastline = 0
for j = 1, intervals do
lastline += readWord()
abslineinfo[j] = lastline
end
instructionlineinfo = table_create(sizecode)
for i = 1, sizecode do
--// p->abslineinfo[pc >> p->linegaplog2] + p->lineinfo[pc];
table_insert(instructionlineinfo, abslineinfo[bit32_rshift(i, linegaplog2) + 1] + lineinfo[i])
end
end
-- // debuginfo
if readByte() ~= 0 then
local sizel = readVarInt()
for i = 1, sizel do
readVarInt()
readVarInt()
readVarInt()
readByte()
end
local sizeupvalues = readVarInt()
for i = 1, sizeupvalues do
readVarInt()
end
end
return {
maxstacksize = maxstacksize;
numparams = numparams;
nups = nups;
isvararg = isvararg;
linedefined = linedefined;
debugname = debugname;
sizecode = sizecode;
code = codelist;
sizek = sizek;
k = klist;
sizep = sizep;
protos = protolist;
lineinfoenabled = lineinfoenabled;
instructionlineinfo = instructionlineinfo;
bytecodeid = bytecodeid;
}
end
local protoCount = readVarInt()
local protoList = table_create(protoCount)
for i = 1, protoCount do
protoList[i] = readProto(i - 1)
end
local mainProto = protoList[readVarInt() + 1]
assert(cursor == #bytecode, "deserializer cursor position mismatch")
mainProto.debugname = "(main)"
return {
stringList = stringList;
protoList = protoList;
mainProto = mainProto;
typesVersion = typesVersion;
}
end
local function luau_load(module, env, luau_settings)
if luau_settings == nil then
luau_settings = luau_newsettings()
else
luau_validatesettings(luau_settings)
end
if type(module) == "string" then
module = luau_deserialize(module, luau_settings)
end
local protolist = module.protoList
local mainProto = module.mainProto
local breakHook = luau_settings.callHooks.breakHook
local stepHook = luau_settings.callHooks.stepHook
local interruptHook = luau_settings.callHooks.interruptHook
local panicHook = luau_settings.callHooks.panicHook
local alive = true
local function luau_close()
alive = false
end
local function luau_wrapclosure(module, proto, upvals)
local function luau_execute(...)
local debugging, stack, protos, code, varargs
if luau_settings.errorHandling then
debugging, stack, protos, code, varargs = ...
else
--// Copied from error handling wrapper
local passed = table_pack(...)
stack = table_create(proto.maxstacksize)
varargs = {
len = 0,
list = {},
}
table_move(passed, 1, proto.numparams, 0, stack)
if proto.numparams < passed.n then
local start = proto.numparams + 1
local len = passed.n - proto.numparams
varargs.len = len
table_move(passed, start, start + len - 1, 1, varargs.list)
end
passed = nil
debugging = {pc = 0, name = "NONE"}
protos = proto.protos
code = proto.code
end
local top, pc, open_upvalues, generalized_iterators = -1, 1, setmetatable({}, {__mode = "vs"}), setmetatable({}, {__mode = "ks"})
local constants = proto.k
local extensions = luau_settings.extensions
while alive do
local inst = code[pc]
local op = inst.opcode
debugging.pc = pc
debugging.top = top
debugging.name = inst.opname
pc += 1
if stepHook then
stepHook(stack, debugging, proto, module, upvals)
end
if op <= 5 then --[[ NOP ]]
if op == 1 then --[[ BREAK ]]
if breakHook then
breakHook(stack, debugging, proto, module, upvals)
else
error("Breakpoint encountered without a break hook")
end
elseif op == 2 then --[[ LOADNIL ]]
stack[inst.A] = nil
elseif op == 3 then --[[ LOADB ]]
stack[inst.A] = inst.B == 1
pc += inst.C
elseif op == 4 then --[[ LOADN ]]
stack[inst.A] = inst.D
else --[[ LOADK ]]
stack[inst.A] = inst.K
end
elseif op <= 10 then
if op == 6 then --[[ MOVE ]]
stack[inst.A] = stack[inst.B]
elseif op == 7 then --[[ GETGLOBAL ]]
local kv = inst.K
stack[inst.A] = extensions[kv] or env[kv]
pc += 1 --// adjust for aux
elseif op == 8 then --[[ SETGLOBAL ]]
local kv = inst.K
env[kv] = stack[inst.A]
pc += 1 --// adjust for aux
elseif op == 9 then --[[ GETUPVAL ]]
local uv = upvals[inst.B + 1]
stack[inst.A] = uv.store[uv.index]
else --[[ SETUPVAL ]]
local uv = upvals[inst.B + 1]
uv.store[uv.index] = stack[inst.A]
end
elseif op <= 15 then
if op == 11 then --[[ CLOSEUPVALS ]]
for i, uv in open_upvalues do
if uv.index >= inst.A then
uv.value = uv.store[uv.index]
uv.store = uv
uv.index = "value" --// self reference
open_upvalues[i] = nil
end
end
elseif op == 12 then --[[ GETIMPORT ]]
local count = inst.KC
local k0 = inst.K0
local import = extensions[k0] or env[k0]
if count == 1 then
stack[inst.A] = import
elseif count == 2 then
stack[inst.A] = import[inst.K1]
elseif count == 3 then
stack[inst.A] = import[inst.K1][inst.K2]
end
pc += 1 --// adjust for aux
elseif op == 13 then --[[ GETTABLE ]]
stack[inst.A] = stack[inst.B][stack[inst.C]]
elseif op == 14 then --[[ SETTABLE ]]
stack[inst.B][stack[inst.C]] = stack[inst.A]
else --[[ GETTABLEKS ]]
local index = inst.K
stack[inst.A] = stack[inst.B][index]
pc += 1 --// adjust for aux
end
elseif op <= 20 then
if op == 16 then --[[ SETTABLEKS ]]
local index = inst.K
stack[inst.B][index] = stack[inst.A]
pc += 1 --// adjust for aux
elseif op == 17 then --[[ GETTABLEN ]]
stack[inst.A] = stack[inst.B][inst.C + 1]
elseif op == 18 then --[[ SETTABLEN ]]
stack[inst.B][inst.C + 1] = stack[inst.A]
elseif op == 19 then --[[ NEWCLOSURE ]]
local newPrototype = protolist[protos[inst.D + 1]]
local nups = newPrototype.nups
local upvalues = table_create(nups)
stack[inst.A] = luau_wrapclosure(module, newPrototype, upvalues)
for i = 1, nups do
local pseudo = code[pc]
pc += 1
local type = pseudo.A
if type == 0 then --// value
local upvalue = {
value = stack[pseudo.B],
index = "value",--// self reference
}
upvalue.store = upvalue
upvalues[i] = upvalue
elseif type == 1 then --// reference
local index = pseudo.B
local prev = open_upvalues[index]
if prev == nil then
prev = {
index = index,
store = stack,
}
open_upvalues[index] = prev
end
upvalues[i] = prev
elseif type == 2 then --// upvalue
upvalues[i] = upvals[pseudo.B + 1]
end
end
else --[[ NAMECALL ]]
local A = inst.A
local B = inst.B
local kv = inst.K
local sb = stack[B]
stack[A + 1] = sb
pc += 1 --// adjust for aux
local useFallback = true
--// Special handling for native namecall behaviour
local useNativeHandler = luau_settings.useNativeNamecall
if useNativeHandler then
local nativeNamecall = luau_settings.namecallHandler
local callInst = code[pc]
local callOp = callInst.opcode
--// Copied from the CALL handler under
local callA, callB, callC = callInst.A, callInst.B, callInst.C
if stepHook then
stepHook(stack, debugging, proto, module, upvals)
end
if interruptHook then
interruptHook(stack, debugging, proto, module, upvals)
end
local params = if callB == 0 then top - callA else callB - 1
local ret_list = table_pack(
nativeNamecall(kv, table_unpack(stack, callA + 1, callA + params))
)
if ret_list[1] == true then
useFallback = false
pc += 1 --// Skip next CALL instruction
inst = callInst
op = callOp
debugging.pc = pc
debugging.name = inst.opname
table_remove(ret_list, 1)
local ret_num = ret_list.n - 1
if callC == 0 then
top = callA + ret_num - 1
else
ret_num = callC - 1
end
table_move(ret_list, 1, ret_num, callA, stack)
end
end
if useFallback then
stack[A] = sb[kv]
end
end
elseif op <= 25 then
if op == 21 then --[[ CALL ]]
if interruptHook then
interruptHook(stack, debugging, proto, module, upvals)
end
local A, B, C = inst.A, inst.B, inst.C
local params = if B == 0 then top - A else B - 1
local func = stack[A]
local ret_list = table_pack(
func(table_unpack(stack, A + 1, A + params))
)
local ret_num = ret_list.n
if C == 0 then
top = A + ret_num - 1
else
ret_num = C - 1
end
table_move(ret_list, 1, ret_num, A, stack)
elseif op == 22 then --[[ RETURN ]]
if interruptHook then
interruptHook(stack, debugging, proto, module, upvals)
end
local A = inst.A
local B = inst.B
local b = B - 1
local nresults
if b == LUA_MULTRET then
nresults = top - A + 1
else
nresults = B - 1
end
return table_unpack(stack, A, A + nresults - 1)
elseif op == 23 then --[[ JUMP ]]
pc += inst.D
elseif op == 24 then --[[ JUMPBACK ]]
if interruptHook then
interruptHook(stack, debugging, proto, module, upvals)
end
pc += inst.D
else --[[ JUMPIF ]]
if stack[inst.A] then
pc += inst.D
end
end
elseif op <= 30 then
if op == 26 then --[[ JUMPIFNOT ]]
if not stack[inst.A] then
pc += inst.D
end
elseif op == 27 then --[[ JUMPIFEQ ]]
if stack[inst.A] == stack[inst.aux] then
pc += inst.D
else
pc += 1
end
elseif op == 28 then --[[ JUMPIFLE ]]
if stack[inst.A] <= stack[inst.aux] then
pc += inst.D
else
pc += 1
end
elseif op == 29 then --[[ JUMPIFLT ]]
if stack[inst.A] < stack[inst.aux] then
pc += inst.D
else
pc += 1
end
else --[[ JUMPIFNOTEQ ]]
if stack[inst.A] == stack[inst.aux] then
pc += 1
else
pc += inst.D
end
end
elseif op <= 35 then
if op == 31 then --[[ JUMPIFNOTLE ]]
if stack[inst.A] <= stack[inst.aux] then
pc += 1
else
pc += inst.D
end
elseif op == 32 then --[[ JUMPIFNOTLT ]]
if stack[inst.A] < stack[inst.aux] then
pc += 1
else
pc += inst.D
end
elseif op == 33 then --[[ ADD ]]
stack[inst.A] = stack[inst.B] + stack[inst.C]
elseif op == 34 then --[[ SUB ]]
stack[inst.A] = stack[inst.B] - stack[inst.C]
else --[[ MUL ]]
stack[inst.A] = stack[inst.B] * stack[inst.C]
end
elseif op <= 40 then
if op == 36 then --[[ DIV ]]
stack[inst.A] = stack[inst.B] / stack[inst.C]
elseif op == 37 then --[[ MOD ]]
stack[inst.A] = stack[inst.B] % stack[inst.C]
elseif op == 38 then --[[ POW ]]
stack[inst.A] = stack[inst.B] ^ stack[inst.C]
elseif op == 39 then --[[ ADDK ]]
stack[inst.A] = stack[inst.B] + inst.K
else --[[ SUBK ]]
stack[inst.A] = stack[inst.B] - inst.K
end
elseif op <= 45 then
if op == 41 then --[[ MULK ]]
stack[inst.A] = stack[inst.B] * inst.K
elseif op == 42 then --[[ DIVK ]]
stack[inst.A] = stack[inst.B] / inst.K
elseif op == 43 then --[[ MODK ]]
stack[inst.A] = stack[inst.B] % inst.K
elseif op == 44 then --[[ POWK ]]
stack[inst.A] = stack[inst.B] ^ inst.K
else --[[ AND ]]
local value = stack[inst.B]
if (not not value) == false then
stack[inst.A] = value
else
stack[inst.A] = stack[inst.C] or false
end
end
elseif op <= 50 then
if op == 46 then --[[ OR ]]
local value = stack[inst.B]
if (not not value) == true then
stack[inst.A] = value
else
stack[inst.A] = stack[inst.C] or false
end
elseif op == 47 then --[[ ANDK ]]
local value = stack[inst.B]
if (not not value) == false then
stack[inst.A] = value
else
stack[inst.A] = inst.K or false
end
elseif op == 48 then --[[ ORK ]]
local value = stack[inst.B]
if (not not value) == true then
stack[inst.A] = value
else
stack[inst.A] = inst.K or false
end
elseif op == 49 then --[[ CONCAT ]]
local s = ""
for i = inst.B, inst.C do
s ..= stack[i]
end
stack[inst.A] = s
else --[[ NOT ]]
stack[inst.A] = not stack[inst.B]
end
elseif op <= 55 then
if op == 51 then --[[ MINUS ]]
stack[inst.A] = -stack[inst.B]
elseif op == 52 then --[[ LENGTH ]]
stack[inst.A] = #stack[inst.B]
elseif op == 53 then --[[ NEWTABLE ]]
stack[inst.A] = table_create(inst.aux)
pc += 1 --// adjust for aux
elseif op == 54 then --[[ DUPTABLE ]]
local template = inst.K
local serialized = {}
for _, id in template do
serialized[constants[id + 1]] = nil
end
stack[inst.A] = serialized
else --[[ SETLIST ]]
local A = inst.A
local B = inst.B
local c = inst.C - 1