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identifier standardsDefining object identifier nameDefining object identifier namenew objectsCreate new objects to fill out a scenery setCreate new objects to fill out a scenery setquestionFurther information is requestedFurther information is requested
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It was discussed what walls to convert. Walls are more straightforward vis-a-vis base blocks, so the question more relates to subtype than shape. Dirt proposed walls, windows, doors, fences, trims, vines, and misc.
Question: are there other types of walls that aren't door animations or skirting the object limit?
Most walls were created using the object editor, which has an absolutely terrible hill rendering algorithm which was forced on every wall piece as far as I can tell. There is supposedly a very easy way to manipulate unsloped walls into sloped walls in a way that looks good. This seems like a fix this project should provide once the tool to generate good slope textures is developed.
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identifier standardsDefining object identifier nameDefining object identifier namenew objectsCreate new objects to fill out a scenery setCreate new objects to fill out a scenery setquestionFurther information is requestedFurther information is requested