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Description
I created this project because I wanted to reduce z-fighting of trims and reduce the clutter of having so many fix objects in the object selector.
This project has the opportunity to document or create best practices for creation of all kinds of objects - some are more straightforward than others. This project also has the opportunity to host or link object creation software, ideally ones that make it easy to conform to best practices.
Still, a large part of the project will be the scenery repository, so I want to tailor the scope of scenery it should include.
I propose that the scenery in the repository should be ones that modern parks use as foundation to sculpt the world with and adjacent scenery as necessary.
Question: is there a better heuristic?
Question: what scenery falls under this heuristic?