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Sub-categorizations in object ID #17

@dr-dirt

Description

@dr-dirt

I'm looking at the consistency of naming across the different types of scenery and I would propose a simpler methodology of placing objects into sub-categories after the type of scenery in the object's ID.

Currently it is:
nedesigns.[scenery_type].[category].[sub-category].[specifiers]

Where:
category falls into essentially what tab on object would fall into and;
sub-category contains a grouping within that (ie, texture-based categorization).

I propose we eliminate the broader category and include it in the naming of the sub-category if necessary.

As an example:
An object is currently: nedesigns.scenery_small.block.castle.quarter_square
However, this could be: nedesigns.scenery_small.castle_block.quarter_square

The reason being this matches the convention that would likely used in the case of walls, where most walls will have a redundant category (ie, plain walls) as this is already in the scenery type name ('scenery_wall'). For example, nedesigns.scenery_wall.wall.marble doesn't make sense but would be consistent in terms of level of organization with small scenery.

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