From 435e8e8eac10948e9fdb9ab9c225a5102b0646cb Mon Sep 17 00:00:00 2001 From: Thinbug <101073555+Thinbug0@users.noreply.github.com> Date: Wed, 7 Jan 2026 07:44:13 -0300 Subject: [PATCH 1/4] shrub.md --- .../character-species/proposals/shrub.md | 48 +++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 src/en/space-station-14/character-species/proposals/shrub.md diff --git a/src/en/space-station-14/character-species/proposals/shrub.md b/src/en/space-station-14/character-species/proposals/shrub.md new file mode 100644 index 0000000000..16f41c7892 --- /dev/null +++ b/src/en/space-station-14/character-species/proposals/shrub.md @@ -0,0 +1,48 @@ +# Shrub Species + +| Designers | Implemented | GitHub Links | +|-----------|---------------|-----------------| +| Thinbug | :x: no | nothin yet | + +## Overview +Proposal for Shrubs as a playable roundstart species, being a humanoid creature/monster vibed species, with their unique traits showcasing this vibe while keeping them +socially functional. + +They are eyeless and possess a spooky and powerful mouth that allows them to consume a large amount of things, naturally causing a small mess as they eat. + +## Background +They are an original species, driven by satisfying my (and hopefully more people) specific creature/alien self expression desires. Inspired by xenos and general +bioluminescent creatures. + +## Design + +### Core Visual Elements +They do not have regular eyes and their hair is tentacle-like. +Smooth soft fungal-like in texture bodies with shiny spots, eyeless heads and tentacle-like hair. + +While humanoid, they are meant to feel alien and a tad spooky. + +### Species Features + +#### Versatile Consumption + +Shrubs are capable of safely eating raw materials (steel, glass, plastic, plasma, uranium) and other small objects like wrappers and glasses. + +In turn, they go hungry slightly faster. + +#### Messy + +Whenever they ingest something they spill a small amount of toxic acidic chemicals. + +#### Eyeless Perception + +Given their lack of standard eyes, they posses a slightly shorter sight (1-2 tiles) + +#### Boneless + +Their bodies adapted to survive toxic enviorenments with little food sources, not predators, making their bodies boneless, soft and squishy. +Giving them a Slash and Pierce vulnerability and a Poison and Radiation resistance. + +#### Biomass Recyling + +Shrops are capable of consuming hunger to create a small amount of biomass flora, mostly creating bioluminescent pulsating spooky plants such as trees, grass and bushes. Rarely producing little fruits or critters From ac1888bdd24f241f4bf628d03fe47e5f1bab2227 Mon Sep 17 00:00:00 2001 From: Thinbug <101073555+Thinbug0@users.noreply.github.com> Date: Wed, 7 Jan 2026 08:12:04 -0300 Subject: [PATCH 2/4] minor changes to the Design section --- .../space-station-14/character-species/proposals/shrub.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/en/space-station-14/character-species/proposals/shrub.md b/src/en/space-station-14/character-species/proposals/shrub.md index 16f41c7892..798de2b117 100644 --- a/src/en/space-station-14/character-species/proposals/shrub.md +++ b/src/en/space-station-14/character-species/proposals/shrub.md @@ -5,23 +5,25 @@ | Thinbug | :x: no | nothin yet | ## Overview + Proposal for Shrubs as a playable roundstart species, being a humanoid creature/monster vibed species, with their unique traits showcasing this vibe while keeping them socially functional. They are eyeless and possess a spooky and powerful mouth that allows them to consume a large amount of things, naturally causing a small mess as they eat. ## Background + They are an original species, driven by satisfying my (and hopefully more people) specific creature/alien self expression desires. Inspired by xenos and general bioluminescent creatures. ## Design ### Core Visual Elements -They do not have regular eyes and their hair is tentacle-like. -Smooth soft fungal-like in texture bodies with shiny spots, eyeless heads and tentacle-like hair. While humanoid, they are meant to feel alien and a tad spooky. +Their heads lack any eyes, ears or nose, possessing instead bioluminescent lines of sensory organs that allow them to perceive the world close to them. Having tentacle-like hair and digitigrade legs, with mouths hiding a pletora of tendrils, tentacles and teeth capable of consuming most matter. Their voices and sounds are echoey and chippery, and their skin may have colorful bioluminescent splashes, a slow side-effect of their bodies chemical processes. + ### Species Features #### Versatile Consumption From 3c3a46b13930bb7b7a588f407071518ba4cd8252 Mon Sep 17 00:00:00 2001 From: Thinbug <101073555+Thinbug0@users.noreply.github.com> Date: Wed, 7 Jan 2026 15:50:33 -0300 Subject: [PATCH 3/4] summary thingi --- src/SUMMARY.md | 1 + 1 file changed, 1 insertion(+) diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 4a0d87b5fc..a8faf34e40 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -155,6 +155,7 @@ Space Station 14 - [Proposals]() - [Vulpkanin](en/space-station-14/character-species/proposals/vulpkanin.md) + - [Shrubs](en/space-station-14/character-species/proposals/shrub.md) - [Combat](en/space-station-14/combat.md) - [PR Guidelines](en/space-station-14/combat/guidelines.md) From 0ea6c0b0b0e68f9778a63cc2707a66d57e3501f7 Mon Sep 17 00:00:00 2001 From: Thinbug <101073555+Thinbug0@users.noreply.github.com> Date: Sun, 11 Jan 2026 07:29:52 -0300 Subject: [PATCH 4/4] small fixies --- .../space-station-14/character-species/proposals/shrub.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/en/space-station-14/character-species/proposals/shrub.md b/src/en/space-station-14/character-species/proposals/shrub.md index 798de2b117..7de6e5cf31 100644 --- a/src/en/space-station-14/character-species/proposals/shrub.md +++ b/src/en/space-station-14/character-species/proposals/shrub.md @@ -6,10 +6,10 @@ ## Overview -Proposal for Shrubs as a playable roundstart species, being a humanoid creature/monster vibed species, with their unique traits showcasing this vibe while keeping them +Proposal for Shrubs as a playable roundstart species, being a humanoid creature/monster vibed species, with their unique traits showcasing this while keeping them socially functional. -They are eyeless and possess a spooky and powerful mouth that allows them to consume a large amount of things, naturally causing a small mess as they eat. +They are eyeless and possess a spooky and powerful mouth that allows them to consume a wider spread of items, naturally causing a small mess as they eat and are capable of producing biomass flora. ## Background @@ -20,7 +20,7 @@ bioluminescent creatures. ### Core Visual Elements -While humanoid, they are meant to feel alien and a tad spooky. +They are meant to feel alien and a tad spooky. Their heads lack any eyes, ears or nose, possessing instead bioluminescent lines of sensory organs that allow them to perceive the world close to them. Having tentacle-like hair and digitigrade legs, with mouths hiding a pletora of tendrils, tentacles and teeth capable of consuming most matter. Their voices and sounds are echoey and chippery, and their skin may have colorful bioluminescent splashes, a slow side-effect of their bodies chemical processes.