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Hello there, Doing 3rd challenge and comparing it with your solution I have noticed a big difference between using dedicated I have changed this to this: What's the cause of this big change ? |
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There is a step in between the vertex shader and the fragment shader that converts the per-vertex data to per-pixel data. The |
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There is a step in between the vertex shader and the fragment shader that converts the per-vertex data to per-pixel data. The
@builtin(position)flag corresponds to the final clip position in the vertex shader, but in the fragment shader it is the pixel coordinates of the current fragment.