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game.js
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471 lines (434 loc) · 10.4 KB
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//現所持金
var money=50;
var use=3;
var started=false;
//止めるか判定
var frag_left=false;
var flag_center=false;
var flag_right=false;
//既に止まっているか判定
var stop_left=false;
var stop_center=false;
var stop_right=false;
//止める位置
var end_left=0;
var end_center=0;
var end_right=0;
var left=document.getElementById("left");
var center=document.getElementById("center");
var right=document.getElementById("right");
//現在位置
var cur_left=0;
var cur_center=0;
var cur_right=0;
//速度指定
var verocity_left=60*12/100.0;
var verocity_center=-60*12/100.0;
var verocity_right=60*12/100.0;
//境界判定に使用
var bottom=60*21;
//残額0でリプレイを引くとGAMEOVER扱いになる対策
var repFlag=false;
//残り時間
var time_left=60;
var gaming=false;
//GAMEOVER時に時間の減少を止める用
var gameover_flag=false;
onload=init();
function init(){
document.getElementById("time").style.textAlign="center";
document.getElementById("money").style.textAlign="right";
money=input_money();
money_update();
time_left=60;
gameover_flag=false;
var a=setInterval(function(){
if(gameover_flag){
clearInterval(a);
}
time_left-=1;
document.getElementById("time").innerHTML=time_left;
if(time_left==0){
finish_flag=true;
if(!gaming) finish();
clearInterval(a);
}
},1000);
return;
}
function input_money(){
var ret=prompt("所持コインを入力してください。");
if(ret==null) return 50;
if(ret=="") return 50;
return ret;
}
function money_update(){
if(money>=9999){
document.getElementById("money").innerHTML="9999";
}
else{
document.getElementById("money").innerHTML=("0000"+money).substr(-4);
}
return;
}
function start(){
document.getElementById("btn_start").src="pushed_btn.jpg";
if(started){
return;
}
document.getElementById("result").innerHTML="スロット";
money-=use;
if(money<0){
use+=money;
money=0;
}
money_update();
document.getElementById("light1").src="blue_btn.jpg";
document.getElementById("light2").src="green_btn.jpg";
document.getElementById("light3").src="yellow_btn.jpg";
document.getElementById("light4").src="green_btn.jpg";
document.getElementById("light5").src="blue_btn.jpg";
//変数の初期化
started=true;
gaming=true;
repFlag=false;
flag_left=flag_center=flag_right=false;
stop_left=stop_center=stop_right=false;
end_left=end_center=end_right=0;
var left=document.getElementById("left");
var center=document.getElementById("center");
var right=document.getElementById("right");
var func=setInterval(function(){
//現在位置の移動
if(!stop_left){
cur_left+=verocity_left;
}
if(!stop_center){
cur_center+=verocity_center;
}
if(!stop_right){
cur_right+=verocity_right;
}
//終了フラグが立っていて超えたなら止める
if(flag_left&&cur_left>end_left){
stop_left=true;
cur_left=end_left;
}
if(flag_center&&cur_center<end_center){
stop_center=true;
cur_center=end_center;
}
if(flag_right&&cur_right>end_right){
stop_right=true;
cur_right=end_right;
}
//境界を超えていたら元に戻す
if(cur_left>=0){
cur_left-=bottom;
}
if(cur_center<=-bottom){
cur_center+=bottom;
}
if(cur_right>=0){
cur_right-=bottom;
}
//移動の適用
left.style.top=cur_left+45+"px";
left.style.clip="rect("+(-cur_left)+",60,"+(-cur_left+180)+",0)";
center.style.top=cur_center+45+"px";
center.style.clip="rect("+(-cur_center)+",60,"+(-cur_center+180)+",0)";
right.style.top=cur_right+45+"px";
right.style.clip="rect("+(-cur_right)+",60,"+(-cur_right+180)+",0)";
if(stop_left&&stop_center&&stop_right){
//終了処理
end();
money_update();
if(money<=0&&!repFlag){
gameover_flag=true;
setTimeout("window.alert('GAMEOVER')",1000);
setTimeout("init()",2000);
}
started=false;
gaming=false;
if(time_left<=0&&!repFlag) finish();
clearInterval(func);
return;
}
},10);
}
function finish(){
window.alert("ゲーム終了。残りコイン数は"+money+"枚です。");
init();
}
function stop(num){
if(num==1){
//leftを止める
flag_left=true;
document.getElementById("btn_left").src="black_btn.jpg";
var move=Math.floor(bottom-cur_left)%60;
end_left=Math.min(cur_left+move,0);
}
else if(num==2){
//centerを止める
flag_center=true;
document.getElementById("btn_center").src="black_btn.jpg";
var move=Math.ceil(bottom+cur_center)%60;
end_center=Math.max(cur_center-move,-bottom);
}
else if(num==3){
//rightを止める
flag_right=true;
document.getElementById("btn_right").src="black_btn.jpg";
var move=Math.floor(bottom-cur_right)%60;
end_right=Math.min(cur_right+move,0);
}
return;
}
function btn_release(num){
if(num==1){
//leftの画像を戻す
document.getElementById("btn_left").src="red_btn.jpg";
}
else if(num==2){
//centerの画像を戻す
document.getElementById("btn_center").src="red_btn.jpg";
}
else if(num==3){
//rightの画像を戻す
document.getElementById("btn_right").src="red_btn.jpg";
}
else if(num==4){
//startの画像を戻す
document.getElementById("btn_start").src="start_btn.jpg";
}
return;
}
function end(){
document.getElementById("light1").src="pushed_btn.jpg";
document.getElementById("light2").src="pushed_btn.jpg";
document.getElementById("light3").src="pushed_btn.jpg";
document.getElementById("light4").src="pushed_btn.jpg";
document.getElementById("light5").src="pushed_btn.jpg";
/*
left: rep(0) 2,7,11,16,19,
orange(1) 1,6,9,13,17,
watermelon(2) 15,20
apple(3) 8,
bell(4) 10,12,
grape(5) 14,21
cherry(6) 18
bar(7) 4,5
seven(8) 3
*/
var array_left=[1,0,8,7,7,1,0,3,1,4,0,4,1,5,2,0,1,6,0,2,5];
var index_left=Math.floor(-cur_left/60+1e-6);
var up_left=array_left[index_left];
var mid_left=array_left[(index_left+1)%21];
var low_left=array_left[(index_left+2)%21];
/*
center: rep(0) 3,8,13,18,21
orange(1) 1,6,11,16,19,
watermelon(2) 9,10,
apple(3) 15,
bell(4) 12,
grape(5) 14,20,
cherry(6) 5,
bar(7) 7,17,
seven(8) 2,4,
*/
var array_center=[1,8,0,8,6,1,7,0,2,2,1,4,0,5,3,1,7,0,1,5,0];
var index_center=Math.floor(-cur_center/60+1e-6);
var up_center=array_center[index_center];
var mid_center=array_center[(index_center+1)%21];
var low_center=array_center[(index_center+2)%21];
/*
right: rep(0) 4,6,10,14,18,21
orange(1) 1,5,9,13,17,
watermelon(2) 2,8,
apple(3) 11,
bell(4) 12,
grape(5) 15,20,
cherry(6) 19,
bar(7) 7,16,
seven(8) 3,
*/
var array_right=[1,2,8,0,1,0,7,2,1,0,3,4,1,0,5,7,1,0,6,5,0];
var index_right=Math.floor(-cur_right/60+1e-6);
var up_right=array_right[index_right];
var mid_right=array_right[(index_right+1)%21];
var low_right=array_right[(index_right+2)%21];
var add=0;
var gorep=false;
var gobonus=false;
//mid-mid-mid
if(equals(mid_left,mid_center,mid_right)){
var flush=0;
var shift=setInterval(function () {
if(flush%2==0){
document.getElementById("light3").src="yellow_btn.jpg";
}
else{
document.getElementById("light3").src="pushed_btn.jpg";
}
flush+=1;
if(flush>=9) clearInterval(shift);
},100);
if(mid_left==0) gorep=true;
else if(mid_left>=7){
gobonus=true; add+=use*20;
}
else{
add+=use*5;
}
}
//up-up-up
else if(equals(up_left,up_center,up_right)){
var flush=0;
var shift=setInterval(function () {
if(flush%2==0){
document.getElementById("light2").src="green_btn.jpg";
}
else{
document.getElementById("light2").src="pushed_btn.jpg";
}
flush+=1;
if(flush>=9) clearInterval(shift);
},100);
if(up_left==0) gorep=true;
else if(up_left>=7){
gobonus=true; add+=use*20;
}
else{
add+=use*5;
}
}
//low-low-low
else if(equals(low_left,low_center,low_right)){
var flush=0;
var shift=setInterval(function () {
if(flush%2==0){
document.getElementById("light4").src="green_btn.jpg";
}
else{
document.getElementById("light4").src="pushed_btn.jpg";
}
flush+=1;
if(flush>=9) clearInterval(shift);
},100);
if(low_left==0) gorep=true;
else if(low_left>=7){
gobonus=true; add+=use*20;
}
else{
add+=use*5;
}
}
//up-mid-low
else if(equals(up_left,mid_center,low_right)){
var flush=0;
var shift=setInterval(function () {
if(flush%2==0){
document.getElementById("light1").src="blue_btn.jpg";
}
else{
document.getElementById("light1").src="pushed_btn.jpg";
}
flush+=1;
if(flush>=9) clearInterval(shift);
},100);
if(up_left==0) gorep=true;
else if(up_left>=7){
gobonus=true; add+=use*20;
}
else{
add+=use*5;
}
}
//low-mid-up
else if(equals(low_left,mid_center,up_right)){
var flush=0;
var shift=setInterval(function () {
if(flush%2==0){
document.getElementById("light5").src="blue_btn.jpg";
}
else{
document.getElementById("light5").src="pushed_btn.jpg";
}
flush+=1;
if(flush>=9) clearInterval(shift);
},100);
if(low_left==0) gorep=true;
else if(low_left>=7){
gobonus=true; add+=use*20;
}
else{
add+=use*5;
}
}
document.getElementById("result").innerHTML="";
if(add>0){
if(add>=use*20){
document.getElementById("result").innerHTML="大当たり!!"+add+"枚獲得";
money+=add;
money_update()
}
else{
document.getElementById("result").innerHTML="当たり!!"+add+"枚獲得";
money+=add;
money_update()
}
}
if(gorep){
document.getElementById("result").innerHTML+=" リプレイ";
started=false;
repFlag=true;
flag_left=flag_center=flag_right=false;
stop_left=stop_center=stop_right=false;
end_left=end_center=end_right=0;
money+=use;
setTimeout("start()",750);
}
else if(add<=0){
document.getElementById("result").innerHTML="残念!!はずれ!!";
}
return;
}
function equals(a,b,c){
return (a==b&&b==c?true:false);
}
/*
rep(0)
orange(1)
watermelon(2)
apple(3)
bell(4)
grape(5)
cherry(6)
bar(7)
seven(8)
*/
//ショートカットキーの実装
document.onkeydown=function (e) {
switch(e.keyCode){
case 37: stop(1); break;
case 45: stop(2); break;
case 53: stop(3); break;
case 60: start(); break;
case 97: stop(1); break;
case 98: stop(2); break;
case 99: stop(3); break;
case 101: start(); break;
}
}
document.onkeyup=function (e) {
switch(e.keyCode){
case 37: btn_release(1); break;
case 45: btn_release(2); break;
case 53: btn_release(3); break;
case 60: btn_release(4); break;
case 97: btn_release(1); break;
case 98: btn_release(2); break;
case 99: btn_release(3); break;
case 101: btn_release(4); break;
}
}