The appearance of fish is made up of two parts:
- A prefab, which dictates the structure of the fish (body shape, head shape, number of fins and fin locations)
- A profile, which dictates the textures, fins, and eyes
Upon dragging a prefab into the scene, have a look at the Fish component. You'll notice a Profile attribute. Here you can specify a different profile. If you wish to preview profiles in the editor, click the Refresh button. (Note: this will happen automatically when playing the scene.)
Tip
Several pre-defined profiles are available and can be mixed & matched with any prefab. For even more variation, a Random profile has been provided. This pulls from all available textures and fin types, creating new and interesting combinations.
Tip
You can see a variety of fish on display in the FishViewer demo scene.