Skip to content

ToolBarSceneSelection should check playmode change #30

@Flavelius

Description

@Flavelius

ToolBarSceneSelection's Draw handling of the dropdown conflicts with opening scenes for playing.
As this changes the lists content (rebuild), the scene is opened implicitly (again) by this action (GUI.changed).
This becomes noticable if the ToolbarStartFromFirstScene button is used. The internal reopening of the scene prolongs the playmode start and the regular unity toolbar buttons don't show the entering-playmode-state change (play-button being visually pressed down).
This little change works around this (in DrawSceneDropdown() - ToolbarSceneSelection.cs):
if ((scenePath) == scenesPopupDisplay[selectedSceneIndex].path && !EditorApplication.isPlayingOrWillChangePlaymode) // check for entering playmode here

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions