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MinMaxRangeAttribute.cs
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85 lines (70 loc) · 2.92 KB
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// Draws a min/max slider for a Vector2 field.
//
// Updated: 2020-12-04
/* MIT License
*
* Copyright (c) 2021 Jonatan Johansson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using UnityEngine;
/// <summary>
/// Display a min max slider for a Vector2 field in the inspector.
/// </summary>
public class MinMaxRangeAttribute : PropertyAttribute {
public float Min { get; }
public float Max { get; }
public MinMaxRangeAttribute(float min, float max) {
Min = min;
Max = max;
}
}
#if UNITY_EDITOR
namespace PropertyDrawers {
using UnityEditor;
[CustomPropertyDrawer(typeof(MinMaxRangeAttribute))]
public class MinMaxRangePropertyDrawer : PropertyDrawer {
private const float FieldSize = 45f;
private const float FieldMargin = 5f;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
if (property.propertyType != SerializedPropertyType.Vector2) {
Debug.LogError($"{nameof(MinMaxRangeAttribute)} is only supported on fields of type Vector2.");
EditorGUI.PropertyField(position, property, label, true);
return;
}
MinMaxRangeAttribute attr = (MinMaxRangeAttribute)attribute;
Vector2 value = property.vector2Value;
label = EditorGUI.BeginProperty(position, label, property);
position = EditorGUI.PrefixLabel(position,label);
Rect minFieldPos = position;
Rect maxFieldPos = position;
Rect sliderPos = position;
minFieldPos.xMax = minFieldPos.xMin + FieldSize;
maxFieldPos.xMin = maxFieldPos.xMax - FieldSize;
sliderPos.xMin = minFieldPos.xMax + FieldMargin;
sliderPos.xMax = maxFieldPos.xMin - FieldMargin;
value.x = Mathf.Clamp(EditorGUI.FloatField(minFieldPos, value.x), attr.Min, value.y);
EditorGUI.MinMaxSlider(sliderPos, ref value.x, ref value.y, attr.Min, attr.Max);
value.y = Mathf.Clamp(EditorGUI.FloatField(maxFieldPos, value.y), value.x, attr.Max);
EditorGUI.EndProperty();
property.vector2Value = value;
}
}
}
#endif