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EnumNamedArrayAttribute.cs
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104 lines (86 loc) · 3.32 KB
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// Used on a serialized array to give its elements their names from an enum.
//
// Updated: 2022-04-18
/* MIT License
*
* Copyright (c) 2022 Jonatan Johansson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using UnityEngine;
public class EnumNamedArrayAttribute : PropertyAttribute
{
public Type EnumType { get; }
public bool EnforceArraySize { get; }
public EnumNamedArrayAttribute(Type enumType, bool enforceArraySize = true)
{
EnumType = enumType;
EnforceArraySize = enforceArraySize;
}
}
#if UNITY_EDITOR
namespace PropertyDrawers
{
using UnityEditor;
[CustomPropertyDrawer(typeof(EnumNamedArrayAttribute))]
public class EnumNamedArrayPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EnumNamedArrayAttribute attr = (EnumNamedArrayAttribute)attribute;
string[] enumNames = Enum.GetNames(attr.EnumType);
if (TryGetArrayFromElementProperty(property, out SerializedProperty arrayProperty))
{
// ISSUE: Changing the size of the array while drawing causes an error message to be printed for each removed element.
arrayProperty.arraySize = enumNames.Length;
}
if (TryGetPropertyIndex(property, out int index))
{
label.text = index < enumNames.Length
? enumNames[index]
: index.ToString();
}
EditorGUI.PropertyField(position, property, label);
}
private static bool TryGetArrayFromElementProperty(SerializedProperty property, out SerializedProperty arrayProperty)
{
arrayProperty = null;
string path = property.propertyPath;
if (!path.EndsWith("]")) return false;
int length = path.LastIndexOf(".Array.data[", StringComparison.Ordinal);
arrayProperty = property.serializedObject.FindProperty(path.Substring(0, length));
return arrayProperty != null && arrayProperty.isArray;
}
private static bool TryGetPropertyIndex(SerializedProperty property, out int index)
{
index = -1;
string path = property.propertyPath;
if (!path.EndsWith("]")) return false;
int begin = path.LastIndexOf('[') + 1;
if (begin == -1) return false;
int end = path.IndexOf(']', begin);
if (end == -1) return false;
if (end - begin <= 0) return false;
string indexSubstr = path.Substring(begin, end - begin);
return int.TryParse(indexSubstr, out index);
}
}
}
#endif