diff --git a/Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp b/Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp index a4dbe8a82b..faaa3aeee0 100644 --- a/Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp @@ -81,6 +81,8 @@ void UIScene_DeathMenu::handleInput(int iPad, int key, bool repeat, bool pressed void UIScene_DeathMenu::handlePress(F64 controlId, F64 childId) { + ui.PlayUISFX(eSFX_Press); + switch(static_cast(controlId)) { case eControl_Respawn: @@ -188,4 +190,4 @@ void UIScene_DeathMenu::handlePress(F64 controlId, F64 childId) } break; } -} \ No newline at end of file +} diff --git a/Minecraft.Client/Common/UI/UIScene_DebugOverlay.cpp b/Minecraft.Client/Common/UI/UIScene_DebugOverlay.cpp index c997fb3117..550757e374 100644 --- a/Minecraft.Client/Common/UI/UIScene_DebugOverlay.cpp +++ b/Minecraft.Client/Common/UI/UIScene_DebugOverlay.cpp @@ -183,6 +183,8 @@ void UIScene_DebugOverlay::handleInput(int iPad, int key, bool repeat, bool pres void UIScene_DebugOverlay::handlePress(F64 controlId, F64 childId) { + ui.PlayUISFX(eSFX_Press); + switch(static_cast(controlId)) { case eControl_Items: diff --git a/Minecraft.Client/Common/UI/UIScene_HelpAndOptionsMenu.cpp b/Minecraft.Client/Common/UI/UIScene_HelpAndOptionsMenu.cpp index ab79b94001..e35aafe1c9 100644 --- a/Minecraft.Client/Common/UI/UIScene_HelpAndOptionsMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_HelpAndOptionsMenu.cpp @@ -207,6 +207,8 @@ void UIScene_HelpAndOptionsMenu::handleInput(int iPad, int key, bool repeat, boo void UIScene_HelpAndOptionsMenu::handlePress(F64 controlId, F64 childId) { + ui.PlayUISFX(eSFX_Press); + switch(static_cast(controlId)) { case BUTTON_HAO_CHANGESKIN: diff --git a/Minecraft.Client/Common/UI/UIScene_PauseMenu.cpp b/Minecraft.Client/Common/UI/UIScene_PauseMenu.cpp index 7cec38b3c8..7f6f95c639 100644 --- a/Minecraft.Client/Common/UI/UIScene_PauseMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_PauseMenu.cpp @@ -504,6 +504,8 @@ void UIScene_PauseMenu::handleInput(int iPad, int key, bool repeat, bool pressed void UIScene_PauseMenu::handlePress(F64 controlId, F64 childId) { + ui.PlayUISFX(eSFX_Press); + if(m_bIgnoreInput) return; switch(static_cast(controlId)) @@ -1478,4 +1480,4 @@ bool UIScene_PauseMenu::CheckForPatch() return bPatchAvailable; } -#endif \ No newline at end of file +#endif