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Hi! I know standard OBJ doesn't really support animation, but tools like Blender can easily generate sequence of OBJ files when exporting animated 3D Model. Since, basically, the exported OBJ will practically be the same 3D model with different X/Y/Z locations for each vertices due to deformation, won't it be an easy hack to simply read the sequential OBJ files to support animated OBJs? and have it rendered like how AnimatedSprite is being handled?
kind of like:
addFrame(float duration, int rawFileResourceId)
then sequential OBJ files will simply re-use the same textures loaded to the first OBJ.
~creek23