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bulb.lks
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106 lines (93 loc) · 3.04 KB
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function getLeader() {
debugC("getLeader", COLOR_BLUE);
var leader = null;
for (var ally in getAliveAllies()) {
if(getFarmerID() == getFarmerID(ally)) {
if(leader == null){
leader = ally;
} else if(getEntityTurnOrder(leader) > getEntityTurnOrder(ally)) {
leader = ally;
}
}
}
if(null === leader){
leader = getLeek();
}
debug("Leader : " + getName(leader));
return leader;
}
function getEnemyFromLeader(){
debugC("getEnemyFromLeader", COLOR_BLUE);
var enemy = null;
for (var m in getMessages()){
if(getMessageType(m) == MESSAGE_ATTACK){
if(getMessageParams(m)!= null){
enemy = number(getMessageParams(m));
}
}
}
return enemy;
}
function bulbKamikazeAI() {
debugC("bulbKamikazeAI", COLOR_BLUE);
var summoner = getSummoner();
var enemy = getEnemyFromLeader();
var leek = getLeek();
moveToward(enemy);
if(getOperations() < OPERATIONS_LIMIT){
if(null !== enemy
&& getTP() >= getChipCost(CHIP_PEBBLE)
&& canUseChip(CHIP_PEBBLE, enemy) && isAlive(enemy)){
useChip(CHIP_PEBBLE, enemy);
}
if(getTP() >= getChipCost(CHIP_BANDAGE)
&& canUseChip(CHIP_BANDAGE, summoner)
&& getLife(summoner)<getTotalLife(summoner)){
useChip(CHIP_BANDAGE, summoner);
}else if(getTP() >= getChipCost(CHIP_BANDAGE)
&& canUseChip(CHIP_BANDAGE, leek)){
useChip(CHIP_BANDAGE, leek);
}
var n = randInt(0, 2);
if(n == 0
&& getTP() >= getChipCost(CHIP_HELMET)
&& canUseChip(CHIP_HELMET, summoner)){
useChip(CHIP_HELMET, summoner);
}
else if(n == 1
&& getTP() >= getChipCost(CHIP_PROTEIN)
&& canUseChip(CHIP_PROTEIN, summoner)){
useChip(CHIP_PROTEIN, summoner);
}
}
}
function bulbBuffIA(){
debugC("bulbBuffIA", COLOR_BLUE);
var summoner = getSummoner();
var enemy = getEnemyFromLeader();
var leek = getLeek();
if(getOperations() < OPERATIONS_LIMIT){
while(getMP() > 0
&& getCellDistance(getCell(summoner), getCell())>3
&& !isEmpty(getPath(getCell(summoner), getCell()))){
moveToward(summoner, 1);
}
if(getTP() >= getChipCost(CHIP_BANDAGE)
&& canUseChip(CHIP_BANDAGE, summoner)
&& getLife(summoner)<getTotalLife(summoner)){
useChip(CHIP_BANDAGE, summoner);
}
var n = randInt(0, 2);
if(n == 0 && getTP() >= getChipCost(CHIP_HELMET)
&& canUseChip(CHIP_HELMET, summoner)){
useChip(CHIP_HELMET, summoner);
}else if(n == 1 && getTP() >= getChipCost(CHIP_PROTEIN)
&& canUseChip(CHIP_PROTEIN, summoner)){
useChip(CHIP_PROTEIN, summoner);
}
if(null !== enemy && getTP() >= getChipCost(CHIP_PEBBLE)
&& canUseChip(CHIP_PEBBLE, enemy) && isAlive(enemy)){
useChip(CHIP_PEBBLE, enemy);
}
}
}