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var playerCard;
var computerCard;
var computerCardArray = [];
var playerProfile = [];
var playerCardValue;
var computerCardValue;
var compPlayer;
var currPlayer = 0;
var deckShuffled;
var playerChoice;
var numOfPlayers;
var currentPlayerCards;
var playerHasBj;
var computerHasBj;
var computerWinCounter = 0;
// game modes
var gameInitial = "gameInitial";
var chooseNumPlayers = "chooseNumPlayers";
var enterName = "enterName";
var gameStart = "gameStart";
var determineBj = "determineBj";
var evaluateCards = "evaluateCards";
var standOrDraw = "standOrDraw";
var drawCard = "drawCard";
var nextPlayerTurn = "nextPlayerTurn";
var computerDraw = "computerDraw";
var determineWinner = "determineWinner";
var gameMode = gameInitial;
// create player profile
var createPlayer = function (playerName) {
playerProfile.push({
id: currPlayer + 1,
name: playerName,
cards: [],
wins: 0,
});
};
// make deck
var makeDeck = function () {
var cardDeck = [];
var suits = ["♣️", "♠️", "♦️", "♥️"];
for (var i = 0; i < suits.length; i += 1) {
for (var rankIndex = 1; rankIndex <= 13; rankIndex += 1) {
var cardObject = {
rank: rankIndex,
suits: suits[i],
name: rankIndex,
};
if (cardObject.rank == 1) {
cardObject.name = `Ace`;
}
if (cardObject.rank == 11) {
cardObject.name = `Jack`;
}
if (cardObject.rank == 12) {
cardObject.name = `Queen`;
}
if (cardObject.rank == 13) {
cardObject.name = `King`;
}
cardDeck.push(cardObject);
}
}
return cardDeck;
};
var shuffleDeck = function (deck) {
var copyDeck = [...deck];
for (var j = 0; j < deck.length; j += 1) {
randomIndex = Math.floor(Math.random() * copyDeck.length);
var temporaryCard = copyDeck[j];
copyDeck[j] = copyDeck[randomIndex];
copyDeck[randomIndex] = temporaryCard;
}
return copyDeck;
};
// dealing cards to players and dealers
var dealSingleCard = function (hand, playerCard) {
var output = ``;
playerCard = deckShuffled.pop();
hand.push(playerCard);
var value = detValue(hand);
gameMode = evaluateCards;
if (value < 17) {
drawButton.style.display = "";
standButton.style.display = "none";
return `${playerProfile[currPlayer].name}'s turn: <br><br> You have drawn ${
playerCard.name
} of ${playerCard.suits}. <br> ${displayPlayerCard(
hand
)} <br> Your total card value is ${value} which is less than 17. Please draw again.`;
} else if (value >= 21) {
document.getElementById("draw").style.display = "none";
document.getElementById("submit-button").style.display = "";
document.getElementById("stand").style.display = "none";
submit.disabled = false;
endCurrPlayerTurn;
return `${playerProfile[currPlayer].name}'s turn: <br><br>You have drawn ${
playerCard.name
} of ${playerCard.suits}. <br> ${displayPlayerCard(
hand
)} <br> Your total card value is ${value}. Your turn has ended, press 'Next' to proceed.`;
} else if (value >= 17 && value < 21) {
drawButton.style.display = "";
standButton.style.display = "";
return `You have drawn ${playerCard.name} of ${
playerCard.suits
}. <br> ${displayPlayerCard(
hand
)} <br> Your total card value is ${value}. Please select to 'Draw' or 'Stand'`;
}
};
var dealCards = function () {
for (var a = 0; a < 2; a += 1) {
for (var b = 0; b < playerProfile.length; b += 1) {
dealSingleCard(playerProfile[b].cards);
}
dealSingleCard(computerCardArray);
}
};
// Start a new round-- change mode and reset currplayer index
var endCurrPlayerTurn = function () {
var output = ``;
if (currPlayer == numOfPlayers - 1) {
gameMode = computerDraw;
document.getElementById("submit-button").style.display = "";
document.getElementById("stand").style.display = "none";
document.getElementById("draw").style.display = "none";
output = `You have drawn ${displayPlayerCard(
playerProfile[numOfPlayers - 1].cards
)} <br> Your total score is ${detValue(
playerProfile[numOfPlayers - 1].cards
)} <br> <br> All players have played. Next, it's Dealer's turn`;
} else {
currPlayer++;
prevPlayer = currPlayer - 1;
gameMode = nextPlayerTurn;
submit.disabled = false;
console.log(`currentplayer: ${currPlayer}`);
console.log(`total players: ${playerProfile.length}`);
console.log(`game mode: ${gameMode} in helper`);
document.getElementById("submit-button").style.display = "";
document.getElementById("stand").style.display = "none";
document.getElementById("draw").style.display = "none";
output = `${displayPlayerCard(
playerProfile[prevPlayer].cards
)} <br><br> Total value is ${detValue(
playerProfile[prevPlayer].cards
)} <br>It's next player's turn`;
}
return output;
};
// calculate card value
var detValue = function (cardArray) {
var k = 0;
var cardValue = 0;
var aceCounter = 0;
while (k < cardArray.length) {
var currentCard = cardArray[k];
if (
currentCard.name == "Jack" ||
currentCard.name == "Queen" ||
currentCard.name == "King"
) {
cardValue = cardValue + 10;
} else if (currentCard.name == "Ace") {
cardValue = cardValue + 11;
aceCounter = aceCounter + 1;
} else {
cardValue = cardValue + currentCard.rank;
}
k = k + 1;
}
k = 0;
while (k < aceCounter) {
if (cardValue > 21) {
cardValue = cardValue - 10;
}
k = k + 1;
}
return cardValue;
};
var displayAllCards = function (cards, computerCardArray) {
var allCardsMsg = `All cards drawn:<br>`;
var t = 0;
while (t < cards.length) {
playerCardMsg =
playerCardMsg +
displayPlayerCard(cards) +
"<br> Dealer has drawn: " +
displayComputerCard(computerCardArray);
t = t + 1;
}
};
var displayPlayerCard = function (cards) {
var playerCardMsg = `All your cards drawn: <br>`;
var m = 0;
while (m < cards.length) {
playerCardMsg = playerCardMsg + cards[m].name + cards[m].suits + "<br>";
m = m + 1;
}
return playerCardMsg;
};
var displayComputerCard = function (computerCardArray) {
var computerCardMsg = "All dealer cards drawn: <br>";
var m = 0;
while (m < computerCardArray.length) {
computerCardMsg =
computerCardMsg +
computerCardArray[m].name +
computerCardArray[m].suits +
"<br>";
m = m + 1;
}
return computerCardMsg;
};
var detBlackjack = function (hand) {
var isBlackjack = false;
if (hand.length == 2 && detValue(hand) == 21) {
isBlackjack = true;
}
return isBlackjack;
};
var resetGame = function () {
// Reset game-specific variables
playerCard = null;
computerCard = null;
computerCardArray = [];
playerCardValue = null;
computerCardValue = null;
compPlayer = null;
currPlayer = 0;
deckShuffled = null;
playerChoice = null;
currentPlayerCards = null;
playerHasBj = null;
gameMode = gameStart;
// Clear card hands for all players
for (var i = 0; i < playerProfile.length; i++) {
playerProfile[i].cards = [];
}
// Set the game mode to its initial state
gameMode = gameStart;
};
document.getElementById("stand").style.display = "none";
document.getElementById("draw").style.display = "none";
document.getElementById("input-field").style.display = "none";
document.getElementById("submit-button").style.display = "none";
var main = function (input) {
if (gameMode == gameInitial) {
document.getElementById("submit-button").style.display = "";
document.getElementById("start-game").style.display = "none";
document.getElementById("input-field").style.display = "";
gameMode = chooseNumPlayers;
console.log(gameMode);
return `Please enter number of players that will be playing`;
}
if (gameMode == chooseNumPlayers) {
console.log(gameMode);
if (isNaN(input) == true || !Number(input) > 0) {
return "Please enter a number larger than 0";
}
numOfPlayers = Number(input);
gameMode = enterName;
console.log(gameMode);
return `There are ${numOfPlayers} players in the game. <br> <br> Player 1, please enter your name.`;
}
if (gameMode == enterName) {
if (input == "") {
return `Please input your name.`;
}
playerName = input;
createPlayer(playerName);
console.log(playerProfile[0].name + playerProfile[0].id);
if (playerProfile[currPlayer].id < numOfPlayers) {
currPlayer += 1;
prevPlayer = currPlayer - 1;
return `Welcome ${playerProfile[prevPlayer].name}! <br><br>Player ${
playerProfile[prevPlayer].id + 1
}, please enter your name`;
}
gameMode = gameStart;
return `Welcome ${playerProfile[currPlayer].name}! <br> <br> Let's deal cards now!`;
}
if (gameMode == gameStart) {
document.getElementById("input-field").style.display = "none";
currPlayer = 0;
console.log(gameMode);
console.log(currPlayer);
var deck = makeDeck();
deckShuffled = shuffleDeck(deck);
console.log("non shuffled deck:", deck);
console.log("shuffled deck:", shuffleDeck(deck));
dealCards();
gameMode = determineBj;
}
if (gameMode == determineBj) {
console.log(playerProfile[1].cards);
console.log("detBJ in main");
currentPlayerCards = playerProfile[currPlayer].cards;
playerCardValue = detValue(currentPlayerCards);
playerHasBj = detBlackjack(currentPlayerCards);
console.log("current player: " + currPlayer);
// if (dealerHasBj == true && playerHasBj == true) {
// return `It's a tie! Both Play and dealer have drawn Blackjack! <br> ${displayPlayerCard(
// playerProfile[currPlayer].cards
// )} <br> ${displayComputerCard(computerCardArray)}`;
// } else if (dealerHasBj == true && playerHasBj == false) {
// return `You have lost! Dealer has drawn Blackjack! <br> ${displayPlayerCard(
// playerProfile[currPlayer].cards
// )} <br> ${displayComputerCard(computerCardArray)}`;
if (playerHasBj == true) {
console.log(currPlayer + " has BJ, end turn");
endCurrPlayerTurn();
return `${
playerProfile[currPlayer - 1].name
} has drawn Blackjack! <br><br> ${displayPlayerCard(
playerProfile[currPlayer - 1].cards
)} <br> <br> If computer doesn't draw Blackjack, player wins!`;
} else {
gameMode = evaluateCards;
}
}
// Player minimum amount
if (gameMode == evaluateCards) {
console.log(
"evaluate cards" + displayPlayerCard(playerProfile[currPlayer].cards)
);
currentPlayerCards = playerProfile[currPlayer].cards;
playerCardValue = detValue(currentPlayerCards);
if (playerCardValue < 17) {
document.getElementById("stand").style.display = "none";
document.getElementById("submit-button").style.display = "none";
document.getElementById("draw").style.display = "";
gameMode = drawCard;
console.log(gameMode + " less than 17");
return `${
playerProfile[currPlayer].name
}'s turn: <br><br> ${displayPlayerCard(
playerProfile[currPlayer].cards
)} <br> Your total card value is ${detValue(
playerProfile[currPlayer].cards
)} and is less than 17. Please draw another card.`;
}
// Player fulfils minimum amount
else if (
detValue(currentPlayerCards) < 21 &&
detValue(currentPlayerCards) >= 17
) {
document.getElementById("stand").style.display = "";
document.getElementById("draw").style.display = "";
document.getElementById("submit-button").style.display = "none";
console.log(gameMode + " more than 17");
gameMode = standOrDraw;
console.log(gameMode);
return `${playerProfile[currPlayer].name}'s turn: ${displayPlayerCard(
playerProfile[currPlayer].cards
)}
Your total card value is ${detValue(
playerProfile[currPlayer].cards
)}. <br> <br> Please select draw or stand.`;
} else {
drawButton.style.display = "none";
document.getElementById("submit-button").style.display = "";
submit.disabled = false;
endCurrPlayerTurn();
}
}
// Choose 'Stand' or 'Draw'
if (gameMode == standOrDraw) {
document.getElementById("submit-button").style.display = "none";
if (detValue(playerProfile[currPlayer].cards) < 17) {
document.getElementById("stand").style.display = "none";
document.getElementById("submit").style.display = "none";
} else {
// If the card value is 17 or more, show the Stand button
document.getElementById("stand").style.display = "block";
}
if (input == "2") {
console.log("end turn");
endCurrPlayerTurn();
} else if (input == "1") {
gameMode = drawCard;
}
}
if (gameMode == nextPlayerTurn) {
document.getElementById("stand").style.display = "none";
document.getElementById("submit-button").style.display = "";
gameMode = determineBj;
console.log(`${playerProfile[currPlayer].name} starts now`);
return `Welcome ${
playerProfile[currPlayer].name
}! <br><br> ${displayPlayerCard(
playerProfile[currPlayer].cards
)} <br> Hit next to proceed.`;
}
// drawcard
if (gameMode == drawCard) {
// dealSingleCard(playerProfile[currPlayer].cards, playerCard);
playerCard = deckShuffled.pop();
playerProfile[currPlayer].cards.push(playerCard);
playerCardValue = detValue(playerProfile[currPlayer].cards);
console.log("draw new card");
if (playerCardValue < 17) {
console.log("still less than 17");
return `You have drawn ${playerCard.name} ${
playerCard.suits
} <br> ${displayPlayerCard(
playerProfile[currPlayer].cards
)} <br> Your total card value is ${playerCardValue} and is less than 17. Please draw another card.`;
} else if (playerCardValue < 21 && playerCardValue >= 17) {
console.log(gameMode + " 17<cards<21");
document.getElementById("stand").style.display = "";
gameMode = standOrDraw;
return `You have drawn ${playerCard.name} ${
playerCard.suits
} <br> ${displayPlayerCard(
playerProfile[currPlayer].cards
)} <br> Your total card value is ${detValue(
playerProfile[currPlayer].cards
)} <br> <br> Please input 1 or 2 <br> 1: Draw <br> 2: Stand.`;
} else if (playerCardValue >= 21) {
console.log(">=21; end turn");
var changePlayer = endCurrPlayerTurn();
submit.disabled = false;
document.getElementById("submit").style.display = "block";
return changePlayer;
}
}
if (gameMode == computerDraw) {
document.getElementById("submit-button").style.display = "";
document.getElementById("stand").style.display = "none";
document.getElementById("draw").style.display = "none";
computerCardValue = detValue(computerCardArray);
computerHasBj = detBlackjack(computerCardArray);
if (computerHasBj == true) {
document.getElementById("submit-button").style.display = "";
document.getElementById("stand").style.display = "none";
document.getElementById("draw").style.display = "none";
gameMode = determineWinner;
return `Dealer has struck Blackjack!`;
}
if (computerCardValue < 17) {
while (computerCardValue < 17) {
computerCard = deckShuffled.pop();
computerCardArray.push(computerCard);
computerCardValue = detValue(computerCardArray);
}
gameMode = determineWinner;
return `Dealer has drawn card(s). Let's determine the winner!`;
} else {
gameMode = determineWinner;
return `Dealer has chosen to stand. Let's determine the winner!`;
}
}
if (gameMode == determineWinner) {
// computerCardArray = [
// {
// rank: 11,
// suits: "Hearts",
// name: "Ace",
// },
// { rank: 10, suits: "Spades", name: 10 },
// ];
// playerProfile[0].cards = [
// {
// rank: 11,
// suits: "Hearts",
// name: "Ace",
// },
// { rank: 10, suits: "Spades", name: 10 },
// ];
computerHasBj = detBlackjack(computerCardArray);
console.log(computerCardArray);
var output = `${displayComputerCard(
computerCardArray
)} <br> Dealer's total card value is ${detValue(
computerCardArray
)} <br> <br> Results: <br>`;
var anyPlayerWon = false;
for (var f = 0; f < playerProfile.length; f += 1) {
var currentPlayer = playerProfile[f];
var currentPlayerValue = detValue(currentPlayer.cards);
playerHasBj = detBlackjack(currentPlayer.cards);
console.log(playerHasBj);
console.log(currentPlayer.cards);
// Computer hits blackjack
if (computerHasBj == true && playerHasBj == true) {
output += `<br> Dealer has Blackjack and ${currentPlayer.name} also has Blackjack!<br>It's a tie!<br>Total ${currentPlayer.name}'s wins: ${currentPlayer.wins}<br><br>`;
} else if (computerHasBj == true && playerHasBj == false) {
computerWinCounter += 1;
output += `<br> Dealer has Blackjack! <br> ${currentPlayer.name} has lost against dealer!<br> Total ${currentPlayer.name}'s wins: ${currentPlayer.wins}<br><br>`;
}
// player hits blackjack
else if (computerHasBj == false && playerHasBj == true) {
currentPlayer.wins++;
output += `<br> ${currentPlayer.name} has Blackjack and won against the dealer! <br> Total ${currentPlayer.name}'s wins: ${currentPlayer.wins}<br><br>`;
// no blackjack
} else if (currentPlayerValue > 21) {
// Player busts
computerWinCounter++;
output += `${currentPlayer.name} has busted.<br>Total ${currentPlayer.name}'s wins: ${currentPlayer.wins}<br><br>`;
}
// Player wins
else if (
currentPlayerValue <= 21 &&
(currentPlayerValue > computerCardValue || computerCardValue > 21)
) {
currentPlayer.wins++;
output += `${currentPlayer.name} has won against the dealer!<br>Total ${currentPlayer.name}'s wins: ${currentPlayer.wins}<br><br>`;
anyPlayerWon = true;
}
// Player ties
else if (
currentPlayerValue <= 21 &&
currentPlayerValue === computerCardValue
) {
output += `${currentPlayer.name} has tied with the dealer.<br> Total ${currentPlayer.name}'s wins: ${currentPlayer.wins}<br><br>`;
}
// Player loses
else {
computerWinCounter++;
output += `${currentPlayer.name} has lost to the dealer.<br>Total ${currentPlayer.name}'s wins: ${currentPlayer.wins}<br><br>`;
}
}
resetGame();
return output + "<br> Please click next to play again!";
}
};