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CameraController.cpp
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66 lines (43 loc) · 2.06 KB
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#include "CameraController.h"
#include "Game.h"
const float CameraController::DISTANCE = 5.0f;
const float CameraController::ELEVATION = 8.0f;
CameraController::CameraController() {
m_xTarget = nullptr;
//Game::instance()->registerEventHandler(Event::GAME_ENTER_STATE, this, &CameraController::enterStateHandler);
//Game::instance()->registerEventHandler(Event::GAME_LEAVE_STATE, this, &CameraController::leaveStateHandler);
}
CameraController::~CameraController() {
m_xGameObject->getScene()->removeEventHandler(Event::GAME_UPDATE, this, &CameraController::update);
if (m_xTarget != nullptr)
m_xTarget->removeEventHandler(Event::GAMEOBJECT_DESTROYED, this, &CameraController::targetDestroyed);
}
void CameraController::init(GameObject* target) {
m_xTarget = target;
m_xGameObject->getScene()->registerEventHandler(Event::GAME_UPDATE, this, &CameraController::update);
m_xTarget->registerEventHandler(Event::GAMEOBJECT_DESTROYED, this, &CameraController::targetDestroyed);
}
void CameraController::update(const Event& e) {
if (m_xTarget == nullptr)
return;
float delta = e.game.delta;
GameObject* go = getGameObject();
glm::vec3 plane_forward = m_xTarget->forward();
plane_forward.y = 0.0f;
plane_forward = glm::normalize(plane_forward);
glm::vec3 direction_normal = glm::cross(glm::normalize(m_xTarget->getPosition() - go->getPosition()), glm::vec3(0.0f, 1.0f, 0.0f));
float target_cos = glm::dot(plane_forward, direction_normal);
glm::vec3 target_pos = m_xTarget->getPosition() - m_xTarget->forward() * DISTANCE;
target_pos.y = ELEVATION + (target_pos.y - ELEVATION) * 0.7f;
glm::vec3 diff = target_pos - go->getPosition();
glm::vec3 position = go->getPosition() + diff * 2.0f * delta;
if (position.y < 0.1f)
position.y = 0.1f;
go->setPosition(position);
glm::vec3 look_target = m_xTarget->getPosition() + direction_normal * target_cos * 10.0f;
look_target.y = ELEVATION + (look_target.y - ELEVATION) * 0.5f;
m_xGameObject->lookAt(look_target, glm::vec3(0.0f, 1.0f, 0.0f));
}
void CameraController::targetDestroyed(const Event& e) {
m_xTarget = nullptr;
}