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RandomVector.cpp
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178 lines (158 loc) · 5 KB
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#include "RandomVector.hpp"
// RECTANGLE ===========================================
// TODO Check whether is right or not to pass the engine
HyperRectangle::HyperRectangle(std::vector<double> const & boundaries_, std::default_random_engine engine_): boundaries{boundaries_}, engine{engine_}{
for(int i = 0; i < boundaries.size(); i+=2){
distribuitions.emplace_back(std::uniform_real_distribution<double>(boundaries[i], boundaries[i+1]));
}
}
double HyperRectangle::getVolume() const{
double hv = 1;
for(int i = 0; i < boundaries.size(); i+=2)
hv *= (boundaries[i+1] - boundaries[i]);
return hv;
}
V<double> HyperRectangle::generateRandomVector(){
V<double> rv; //random vector
for(int i = 0; i < distribuitions.size(); i++){
rv.emplace_back(distribuitions[i](engine));
}
return rv;
}
// BALL ==========================================================
HyperBall::HyperBall(V<double> center_, double radius_, std::default_random_engine engine_) :
center(center_), radius(radius_), engine(engine_) {
n = center.size();
}
V<double> HyperBall::generateRandomVectorInefficient() {
V<double> rv;
rv = generateRandomVectorSphere();
rv.pop_back();
rv.pop_back();
for(int i = 0; i < n; i++){
rv[i] = rv[i] * radius + center[i];
}
return rv;
}
V<double> HyperBall::generateRandomVector() {
V<double> rv;
std::uniform_real_distribution<double> dis(-1,1);
do{
rv.clear();
for(int i = 0; i < n; i++){
rv.emplace_back(dis(engine));
}
}while(rv.norm() > 1.);
for(int i = 0; i < n; i++){
rv[i] = rv[i] * radius + center[i];
}
return rv;
}
double HyperBall::getVolume() const{
if(n > 20){
return (1./std::sqrt(n*M_PI))*std::pow(2*M_PI*M_E/n,n/2.0)*std::pow(radius,n);
}
return std::pow(radius,n)*std::pow(M_PI, n/2.)/gamma(n/2. + 1);
}
V<double> HyperBall::generateRandomVectorSphere() {
V<double> rv;
std::uniform_real_distribution<double> dis(-10,10); //-10 to 10 in order to avoid floating point errors while normalizing dividing by a small value
for(int i = 0; i < n + 2; i++){
rv.emplace_back(dis(engine));
}
double norm = rv.norm();
for(int i = 0; i < n; i++){
rv[i] = rv[i] / norm;
}
return rv;
}
double Geometry::gamma(double n) const{
if(n == 1.) return 1;
if(n == 0.5) return std::sqrt(M_PI);
return gamma(n-1)*(n-1);
}
// SIMPLEX =============================================================
Simplex::Simplex(std::vector<V<double>> vertices_, std::default_random_engine engine_):
vertices(vertices_), engine(engine_) {}
V<double> Simplex::generateRandomVector() {
int i,j;
//Inefficent check
if(vertices.size() != (vertices[0].size() + 1)){
std::cout << "Wrong dimension for HyperTriangle" << std::endl;
return vertices[0].v;
}
V<double> rv = vertices[0];
std::uniform_real_distribution<double> dis(0,1);
std::vector<double> as;
rv = vertices[0];
// a has size n-1
for(i = 1; i < vertices.size(); i++){
as.emplace_back(dis(engine));
}
// Check in inside triangle or not
double sum = 0;
for(auto a:as){
sum += a;
}
// If the conic combination exceed the convex combination
if(sum > 1){
// Reflection by the plane a1+a2+...+an=1
double t = 1;
for(auto a:as){
t-=a;
}
t /= as.size();
for(auto &a:as){
a = a + 2*t;
}
}
for(i = 1; i < vertices.size(); i++){
rv += (vertices[i] - vertices[0]) * as[i-1];
}
return rv.v;
}
double Simplex::getVolume() const{
V<V<double>> m{vertices};
V<double> v0 = m[0];
m.v.erase(vertices.begin());
m -= v0;
return 1./gamma(v0.size() + 1) * det(m); //https://en.wikipedia.org/wiki/Simplex#Volume
}
double Simplex::det(V<V<double>> m) const{
double det = 1;
for (int c = 0; c < m.size(); c++)
{
det = det*m[c][c];
for (int r = c + 1; r < m.size(); r++)
{
double ratio = m[r][c] / m[c][c];
for (int k = c; k < m.size(); k++)
{
m[r][k] = m[r][k] - ratio * m[c][k];
}
}
}
return det;
}
// CONVEX POLYTOPE ======================================
Polytope::Polytope(std::vector<V<double>> vertices_, std::default_random_engine engine_) :
vertices(vertices_), engine(engine_) {}
V<double> Polytope::generateRandomVector() {
// Convex combination
V<double> rv(vertices[0].size(), 0);
std::uniform_real_distribution<double> dis{0,1};
V<double> lambda;
for(int i = 0; i < vertices.size(); i++){
lambda.emplace_back(dis(engine));
}
double sum = lambda.sum();
for(int i = 0; i < vertices.size(); i++){
lambda[i] /= sum;
rv += (vertices[i] * lambda[i]);
}
return rv;
}
// It is very hard to implement the volume of n-dimensional polytopes
double Polytope::getVolume() const{
return 1;
}