diff --git a/internal/character/ruanmei/attack.go b/internal/character/ruanmei/attack.go new file mode 100644 index 00000000..3548f13f --- /dev/null +++ b/internal/character/ruanmei/attack.go @@ -0,0 +1,24 @@ +package ruanmei + +import ( + "github.com/simimpact/srsim/pkg/engine/info" + "github.com/simimpact/srsim/pkg/key" + "github.com/simimpact/srsim/pkg/model" +) + +const Normal key.Attack = "ruanmei-normal" + +func (c *char) Attack(target key.TargetID, state info.ActionState) { + c.engine.Attack(info.Attack{ + Key: Normal, + Source: c.id, + Targets: []key.TargetID{target}, + DamageType: model.DamageType_ICE, + AttackType: model.AttackType_NORMAL, + BaseDamage: info.DamageMap{ + model.DamageFormula_BY_ATK: atk[c.info.AttackLevelIndex()], + }, + StanceDamage: 30.0, + EnergyGain: 20.0, + }) +} diff --git a/internal/character/ruanmei/data.go b/internal/character/ruanmei/data.go new file mode 100644 index 00000000..ffbb88ae --- /dev/null +++ b/internal/character/ruanmei/data.go @@ -0,0 +1,164 @@ +// Code generated by "charstat"; DO NOT EDIT. + +package ruanmei + +import ( + "github.com/simimpact/srsim/pkg/engine/prop" + "github.com/simimpact/srsim/pkg/engine/target/character" +) + +var promotions = []character.PromotionData{ + { + MaxLevel: 20, + ATKBase: 89.76, + ATKAdd: 4.488, + DEFBase: 66, + DEFAdd: 3.3, + HPBase: 147.84, + HPAdd: 7.392, + SPD: 104, + CritChance: 0.05, + CritDMG: 0.5, + Aggro: 100, + }, + { + MaxLevel: 30, + ATKBase: 125.664, + ATKAdd: 4.488, + DEFBase: 92.4, + DEFAdd: 3.3, + HPBase: 206.976, + HPAdd: 7.392, + SPD: 104, + CritChance: 0.05, + CritDMG: 0.5, + Aggro: 100, + }, + { + MaxLevel: 40, + ATKBase: 161.568, + ATKAdd: 4.488, + DEFBase: 118.8, + DEFAdd: 3.3, + HPBase: 266.112, + HPAdd: 7.392, + SPD: 104, + CritChance: 0.05, + CritDMG: 0.5, + Aggro: 100, + }, + { + MaxLevel: 50, + ATKBase: 197.472, + ATKAdd: 4.488, + DEFBase: 145.2, + DEFAdd: 3.3, + HPBase: 325.248, + HPAdd: 7.392, + SPD: 104, + CritChance: 0.05, + CritDMG: 0.5, + Aggro: 100, + }, + { + MaxLevel: 60, + ATKBase: 233.376, + ATKAdd: 4.488, + DEFBase: 171.6, + DEFAdd: 3.3, + HPBase: 384.384, + HPAdd: 7.392, + SPD: 104, + CritChance: 0.05, + CritDMG: 0.5, + Aggro: 100, + }, + { + MaxLevel: 70, + ATKBase: 269.28, + ATKAdd: 4.488, + DEFBase: 198, + DEFAdd: 3.3, + HPBase: 443.52, + HPAdd: 7.392, + SPD: 104, + CritChance: 0.05, + CritDMG: 0.5, + Aggro: 100, + }, + { + MaxLevel: 80, + ATKBase: 305.184, + ATKAdd: 4.488, + DEFBase: 224.4, + DEFAdd: 3.3, + HPBase: 502.656, + HPAdd: 7.392, + SPD: 104, + CritChance: 0.05, + CritDMG: 0.5, + Aggro: 100, + }, +} + +var traces = character.TraceMap{ + "101": { + Ascension: 2, + }, + "102": { + Ascension: 4, + }, + "103": { + Ascension: 6, + }, + "201": { + Stat: prop.BreakEffect, + Amount: 0.053, + Level: 1, + }, + "202": { + Stat: prop.DEFPercent, + Amount: 0.05, + Ascension: 2, + }, + "203": { + Stat: prop.BreakEffect, + Amount: 0.053, + Ascension: 3, + }, + "204": { + Stat: prop.SPDFlat, + Amount: 2, + Ascension: 3, + }, + "205": { + Stat: prop.BreakEffect, + Amount: 0.08, + Ascension: 4, + }, + "206": { + Stat: prop.DEFPercent, + Amount: 0.075, + Ascension: 5, + }, + "207": { + Stat: prop.BreakEffect, + Amount: 0.08, + Ascension: 5, + }, + "208": { + Stat: prop.SPDFlat, + Amount: 3, + Ascension: 6, + }, + "209": { + Stat: prop.DEFPercent, + Amount: 0.1, + Level: 75, + }, + "210": { + Stat: prop.BreakEffect, + Amount: 0.107, + Level: 80, + }, +} \ No newline at end of file diff --git a/internal/character/ruanmei/eidolon.go b/internal/character/ruanmei/eidolon.go new file mode 100644 index 00000000..d7852c36 --- /dev/null +++ b/internal/character/ruanmei/eidolon.go @@ -0,0 +1,64 @@ +package ruanmei + +import ( + "github.com/simimpact/srsim/pkg/engine/event" + "github.com/simimpact/srsim/pkg/engine/info" + "github.com/simimpact/srsim/pkg/engine/modifier" + "github.com/simimpact/srsim/pkg/engine/prop" + "github.com/simimpact/srsim/pkg/model" +) + +const ( + E1 = "ruanmei-e1" + E2 = "ruanmei-e2" + E4 = "ruanmei-e4" + E4Listener = "ruanmei-e4-listener" +) + +func init() { + modifier.Register(E1, modifier.Config{ + Stacking: modifier.ReplaceBySource, + Listeners: modifier.Listeners{ + OnBeforeHitAll: applyE1, + }, + }) + modifier.Register(E2, modifier.Config{ + StatusType: model.StatusType_STATUS_BUFF, + Listeners: modifier.Listeners{ + OnBeforeHitAll: applyE2, + }, + }) + // E4 is summarized to 1 buff mod + modifier.Register(E4, modifier.Config{ + Stacking: modifier.ReplaceBySource, + StatusType: model.StatusType_STATUS_BUFF, + CanDispel: true, + }) + // Causes known bug (?) of the breaking hit not benefitting from E4 as this should apply with OnBeforeBeingBreak + modifier.Register(E4Listener, modifier.Config{ + Stacking: modifier.ReplaceBySource, + BehaviorFlags: []model.BehaviorFlag{model.BehaviorFlag_REMOVE_WHEN_SOURCE_DEAD}, + Listeners: modifier.Listeners{ + OnBeforeBeingBreak: addE4, + }, + }) +} + +func applyE1(mod *modifier.Instance, e event.HitStart) { + e.Hit.Defender.AddProperty(E1, prop.DEFPercent, -0.2) +} + +func applyE2(mod *modifier.Instance, e event.HitStart) { + if mod.Engine().HasBehaviorFlag(e.Defender, model.BehaviorFlag_BREAK) { + e.Hit.Attacker.AddProperty(E2, prop.ATKPercent, 0.4) + } +} + +func addE4(mod *modifier.Instance) { + mod.Engine().AddModifier(mod.Source(), info.Modifier{ + Name: E4, + Source: mod.Source(), + Stats: info.PropMap{prop.BreakEffect: 1}, + Duration: 3, + }) +} diff --git a/internal/character/ruanmei/ruanmei.go b/internal/character/ruanmei/ruanmei.go new file mode 100644 index 00000000..8a146ebd --- /dev/null +++ b/internal/character/ruanmei/ruanmei.go @@ -0,0 +1,57 @@ +package ruanmei + +import ( + "github.com/simimpact/srsim/pkg/engine" + "github.com/simimpact/srsim/pkg/engine/info" + "github.com/simimpact/srsim/pkg/engine/target/character" + "github.com/simimpact/srsim/pkg/key" + "github.com/simimpact/srsim/pkg/model" +) + +func init() { + character.Register(key.RuanMei, character.Config{ + Create: NewInstance, + Rarity: 5, + Element: model.DamageType_ICE, + Path: model.Path_HARMONY, + MaxEnergy: 130, + Promotions: promotions, + Traces: traces, + SkillInfo: character.SkillInfo{ + Attack: character.Attack{ + SPAdd: 1, + TargetType: model.TargetType_ENEMIES, + }, + Skill: character.Skill{ + SPNeed: 1, + TargetType: model.TargetType_SELF, + }, + Ult: character.Ult{ + TargetType: model.TargetType_ALLIES, + }, + Technique: character.Technique{ + TargetType: model.TargetType_SELF, + IsAttack: false, + }, + }, + }) +} + +type char struct { + engine engine.Engine + id key.TargetID + info info.Character +} + +func NewInstance(engine engine.Engine, id key.TargetID, charInfo info.Character) info.CharInstance { + c := &char{ + engine: engine, + id: id, + info: charInfo, + } + + c.initTalent() + c.initTraces() + c.initUlt() + return c +} diff --git a/internal/character/ruanmei/skill.go b/internal/character/ruanmei/skill.go new file mode 100644 index 00000000..3159cc3d --- /dev/null +++ b/internal/character/ruanmei/skill.go @@ -0,0 +1,76 @@ +package ruanmei + +import ( + "github.com/simimpact/srsim/pkg/engine/info" + "github.com/simimpact/srsim/pkg/engine/modifier" + "github.com/simimpact/srsim/pkg/engine/prop" + "github.com/simimpact/srsim/pkg/key" + "github.com/simimpact/srsim/pkg/model" +) + +const ( + SkillMain = "ruanmei-skill" + OvertoneDmgBuff = "ruanmei-skill-overtone-dmg-buff" + OvertoneBreakEfficiency = "ruanmei-skill-overtone-weakness-break-efficiency" +) + +func init() { + modifier.Register(SkillMain, modifier.Config{ + Stacking: modifier.ReplaceBySource, + TickMoment: modifier.ModifierPhase1End, + Listeners: modifier.Listeners{ + OnAdd: addOvertone, + OnRemove: removeOvertone, + }, + }) + modifier.Register(OvertoneDmgBuff, modifier.Config{ + Stacking: modifier.ReplaceBySource, + StatusType: model.StatusType_STATUS_BUFF, + }) + modifier.Register(OvertoneBreakEfficiency, modifier.Config{ + Stacking: modifier.ReplaceBySource, + StatusType: model.StatusType_STATUS_BUFF, + }) +} + +func (c *char) Skill(target key.TargetID, state info.ActionState) { + c.engine.AddModifier(c.id, info.Modifier{ + Name: SkillMain, + Source: c.id, + }) +} + +// Overtone is summarized from 4 "sub" mods with 2 being purely for display to only 2 "sub" mods +func addOvertone(mod *modifier.Instance) { + // Calculate how much DMG Bonus should be given + rm, _ := mod.Engine().CharacterInfo(mod.Owner()) + dmgAmt := skillDmg[rm.SkillLevelIndex()] + if rm.Traces["103"] { + dmgAmtA6 := 0.06 * float64(int((mod.OwnerStats().BreakEffect()-1.2)/0.1)) + if dmgAmtA6 > 0.36 { + dmgAmtA6 = 0.36 + } + dmgAmt += dmgAmtA6 + } + for _, trg := range mod.Engine().Characters() { + mod.Engine().AddModifier(trg, info.Modifier{ + Name: OvertoneDmgBuff, + Source: mod.Owner(), + Stats: info.PropMap{prop.AllDamagePercent: dmgAmt}, + }) + mod.Engine().AddModifier(trg, info.Modifier{ + Name: OvertoneBreakEfficiency, + Source: mod.Owner(), + Stats: info.PropMap{prop.AllStanceDMGPercent: 0.5}, + }) + } +} + +func removeOvertone(mod *modifier.Instance) { + for _, trg := range mod.Engine().Characters() { + mod.Engine().RemoveModifier(trg, OvertoneDmgBuff) + mod.Engine().RemoveModifier(trg, OvertoneBreakEfficiency) + } +} + +// Technique doing Insert with autocast Skill (without consuming SP) diff --git a/internal/character/ruanmei/stats.go b/internal/character/ruanmei/stats.go new file mode 100644 index 00000000..520ac69a --- /dev/null +++ b/internal/character/ruanmei/stats.go @@ -0,0 +1,100 @@ +package ruanmei + +var ( + atk = []float64{ + 0.5, + 0.6, + 0.7, + 0.8, + 0.9, + 1.0, + 1.1, + 1.2, + 1.3, + } + skillDmg = []float64{ + 0.16, + 0.176, + 0.192, + 0.208, + 0.224, + 0.24, + 0.26, + 0.28, + 0.3, + 0.32, + 0.336, + 0.352, + 0.368, + 0.384, + 0.4, + } + ultResPen = []float64{ + 0.15, + 0.16, + 0.17, + 0.18, + 0.19, + 0.2, + 0.2125, + 0.225, + 0.2375, + 0.25, + 0.26, + 0.27, + 0.28, + 0.29, + 0.3, + } + ultBreakDamage = []float64{ + 0.3, + 0.32, + 0.34, + 0.36, + 0.38, + 0.4, + 0.425, + 0.45, + 0.475, + 0.5, + 0.52, + 0.54, + 0.56, + 0.58, + 0.6, + } + talentSpd = []float64{ + 0.08, + 0.082, + 0.084, + 0.086, + 0.088, + 0.09, + 0.0925, + 0.095, + 0.0975, + 0.1, + 0.102, + 0.104, + 0.106, + 0.108, + 0.11, + } + talentBreakDamage = []float64{ + 0.6, + 0.66, + 0.72, + 0.78, + 0.84, + 0.9, + 0.975, + 1.05, + 1.125, + 1.2, + 1.26, + 1.32, + 1.38, + 1.44, + 1.5, + } +) diff --git a/internal/character/ruanmei/talent.go b/internal/character/ruanmei/talent.go new file mode 100644 index 00000000..d673ff8b --- /dev/null +++ b/internal/character/ruanmei/talent.go @@ -0,0 +1,173 @@ +package ruanmei + +import ( + "github.com/simimpact/srsim/pkg/engine/event" + "github.com/simimpact/srsim/pkg/engine/info" + "github.com/simimpact/srsim/pkg/engine/modifier" + "github.com/simimpact/srsim/pkg/engine/prop" + "github.com/simimpact/srsim/pkg/key" + "github.com/simimpact/srsim/pkg/model" +) + +const ( + Talent = "ruanmei-talent" + TalentSpdBuff = "ruanmei-talent-spd-buff" + TalentBreakListener = "ruanmei-talent-break-listener" + TalentBreak = "ruanmei-talent-break-damage" +) + +func init() { + modifier.Register(Talent, modifier.Config{ + Listeners: modifier.Listeners{ + OnAdd: addSpdAndA2, + OnRemove: removeUltResPen, + OnBeforeDying: removeTalentA2E2, + }, + }) + modifier.Register(TalentSpdBuff, modifier.Config{ + Stacking: modifier.Refresh, + StatusType: model.StatusType_STATUS_BUFF, + BehaviorFlags: []model.BehaviorFlag{model.BehaviorFlag_STAT_SPEED_UP}, + }) + modifier.Register(TalentBreakListener, modifier.Config{ + Stacking: modifier.ReplaceBySource, + BehaviorFlags: []model.BehaviorFlag{model.BehaviorFlag_REMOVE_WHEN_SOURCE_DEAD}, + Listeners: modifier.Listeners{ + OnBeingBreak: doTalentBreakDamage, + }, + }) +} + +func (c *char) initTalent() { + c.engine.AddModifier(c.id, info.Modifier{ + Name: Talent, + Source: c.id, + }) + + // Add mods to upcoming allies + // Slightly inaccurate as this should: + // - trigger after any entity gets created, + // - check if the target is part of allied team, + // - apply the relevant mods to the target. + c.engine.Events().CharactersAdded.Subscribe( + func(event event.CharactersAdded) { + for _, trg := range c.engine.Characters() { + c.engine.AddModifier(trg, info.Modifier{ + Name: TalentSpdBuff, + Source: c.id, + Stats: info.PropMap{prop.SPDPercent: talentSpd[c.info.TalentLevelIndex()]}, + }) + if c.info.Traces["101"] { + c.engine.AddModifier(trg, info.Modifier{ + Name: A2, + Source: c.id, + Stats: info.PropMap{prop.BreakEffect: 0.2}, + }) + } + if c.info.Eidolon >= 2 { + c.engine.AddModifier(trg, info.Modifier{ + Name: E2, + Source: c.id, + }) + } + } + }, + ) + + // Add mods to upcoming enemies (similar inaccuracy as above) + c.engine.Events().EnemiesAdded.Subscribe( + func(event event.EnemiesAdded) { + for _, trg := range c.engine.Enemies() { + if c.info.Eidolon >= 4 { + c.engine.AddModifier(trg, info.Modifier{ + Name: E4Listener, + Source: c.id, + }) + } + c.engine.AddModifier(trg, info.Modifier{ + Name: TalentBreakListener, + Source: c.id, + }) + } + }, + ) + + // Add mods on BattleStart + c.engine.Events().BattleStart.Subscribe(func(event event.BattleStart) { + if c.info.Eidolon >= 2 { + for _, trg := range c.engine.Characters() { + c.engine.AddModifier(trg, info.Modifier{ + Name: E2, + Source: c.id, + }) + } + } + if c.info.Eidolon >= 4 { + for _, trg := range c.engine.Enemies() { + c.engine.AddModifier(trg, info.Modifier{ + Name: E4Listener, + Source: c.id, + }) + } + } + if c.info.Traces["103"] { + c.engine.AddModifier(c.id, info.Modifier{ + Name: A6, + Source: c.id, + }) + } + }) +} + +// Add mods to existing allies +func addSpdAndA2(mod *modifier.Instance) { + for _, trg := range mod.Engine().Characters() { + if trg != mod.Owner() { + mod.Engine().AddModifier(trg, info.Modifier{ + Name: TalentSpdBuff, + Source: mod.Owner(), + Stats: info.PropMap{prop.SPDPercent: 0.1}, + }) + } + mod.Engine().AddModifier(trg, info.Modifier{ + Name: A2, + Source: mod.Owner(), + Stats: info.PropMap{prop.BreakEffect: 0.2}, + }) + } +} + +func removeUltResPen(mod *modifier.Instance) { + for _, trg := range mod.Engine().Characters() { + mod.Engine().RemoveModifier(trg, UltResPenAlly) + } +} + +func removeTalentA2E2(mod *modifier.Instance) { + for _, trg := range mod.Engine().Characters() { + mod.Engine().RemoveModifier(trg, TalentSpdBuff) + mod.Engine().RemoveModifier(trg, A2) + mod.Engine().RemoveModifier(trg, E2) + } +} + +// Applies Talent's Break Damage directly, without adding another mod +func doTalentBreakDamage(mod *modifier.Instance) { + // Team member check skipped as it is deemed unnecessary + + rm, _ := mod.Engine().CharacterInfo(mod.Source()) + mult := talentBreakDamage[rm.TalentLevelIndex()] + if rm.Eidolon >= 6 { + mult += 2 + } + maxStanceMult := ((mod.Engine().MaxStance(mod.Owner()) / 30) + 2) / 4 + mod.Engine().Attack(info.Attack{ + Key: TalentBreak, + Targets: []key.TargetID{mod.Owner()}, + Source: mod.Source(), + DamageType: model.DamageType_ICE, + AttackType: model.AttackType_ELEMENT_DAMAGE, + BaseDamage: info.DamageMap{model.DamageFormula_BY_BREAK_DAMAGE: mult * maxStanceMult}, + AsPureDamage: true, + }) +} diff --git a/internal/character/ruanmei/technique.go b/internal/character/ruanmei/technique.go new file mode 100644 index 00000000..0218bd66 --- /dev/null +++ b/internal/character/ruanmei/technique.go @@ -0,0 +1,8 @@ +package ruanmei + +import ( + "github.com/simimpact/srsim/pkg/engine/info" + "github.com/simimpact/srsim/pkg/key" +) + +func (c *char) Technique(target key.TargetID, state info.ActionState) {} diff --git a/internal/character/ruanmei/trace.go b/internal/character/ruanmei/trace.go new file mode 100644 index 00000000..ecc37b30 --- /dev/null +++ b/internal/character/ruanmei/trace.go @@ -0,0 +1,72 @@ +package ruanmei + +import ( + "github.com/simimpact/srsim/pkg/engine/info" + "github.com/simimpact/srsim/pkg/engine/modifier" + "github.com/simimpact/srsim/pkg/engine/prop" + "github.com/simimpact/srsim/pkg/model" +) + +const ( + A2 = "ruanmei-a2" + A4 = "ruanmei-a4" + A6 = "ruanmei-a6" +) + +func init() { + modifier.Register(A2, modifier.Config{ + StatusType: model.StatusType_STATUS_BUFF, + }) + modifier.Register(A4, modifier.Config{ + Listeners: modifier.Listeners{ + OnPhase1: doA4, + }, + }) + modifier.Register(A6, modifier.Config{ + Listeners: modifier.Listeners{ + OnPropertyChange: checkA6, + }, + }) +} + +func (c *char) initTraces() { + if c.info.Traces["102"] { + c.engine.AddModifier(c.id, info.Modifier{ + Name: A4, + Source: c.id, + }) + } +} + +func doA4(mod *modifier.Instance) { + mod.Engine().ModifyEnergy(info.ModifyAttribute{ + Key: A4, + Target: mod.Source(), + Source: mod.Source(), + Amount: 5, + }) +} + +func checkA6(mod *modifier.Instance) { + // Calculate how much DMG Bonus should be given + rm, _ := mod.Engine().CharacterInfo(mod.Owner()) + dmgAmt := skillDmg[rm.SkillLevelIndex()] + if rm.Traces["103"] { + dmgAmtA6 := 0.06 * float64(int((mod.OwnerStats().BreakEffect()-1.2)/0.1)) + if dmgAmtA6 > 0.36 { + dmgAmtA6 = 0.36 + } + dmgAmt += dmgAmtA6 + } + + // Reapply Overtone's DMG Bonus Buff to all allies with the new amount + for _, trg := range mod.Engine().Characters() { + if mod.Engine().HasModifier(trg, OvertoneDmgBuff) { + mod.Engine().AddModifier(trg, info.Modifier{ + Name: OvertoneDmgBuff, + Source: mod.Owner(), + Stats: info.PropMap{prop.AllDamagePercent: dmgAmt}, + }) + } + } +} diff --git a/internal/character/ruanmei/ult.go b/internal/character/ruanmei/ult.go new file mode 100644 index 00000000..68128305 --- /dev/null +++ b/internal/character/ruanmei/ult.go @@ -0,0 +1,221 @@ +package ruanmei + +import ( + "github.com/simimpact/srsim/pkg/engine/event" + "github.com/simimpact/srsim/pkg/engine/info" + "github.com/simimpact/srsim/pkg/engine/modifier" + "github.com/simimpact/srsim/pkg/engine/prop" + "github.com/simimpact/srsim/pkg/key" + "github.com/simimpact/srsim/pkg/model" +) + +const ( + Ult = "ruanmei-ult" + UltResPenAlly = "ruanmei-ult-res-pen-ally" + UltBuffAlly = "ruanmei-ult-buff-ally" + UltDebuff = "ruanmei-thanatopium-rebloom" + UltDebuffCD = "ruanmei-thanatopium-rebloom-cooldown" +) + +func init() { + // 2 mods summarized to 1 mod that represents both logic and visual/Buff status type + modifier.Register(Ult, modifier.Config{ + Stacking: modifier.ReplaceBySource, + StatusType: model.StatusType_STATUS_BUFF, + TickMoment: modifier.ModifierPhase1End, + Listeners: modifier.Listeners{ + OnAdd: addResPen, + OnRemove: removeUltMods, + }, + }) + // 2 mods summarized to 1 mod that represents both logic and visual/Buff status type + modifier.Register(UltResPenAlly, modifier.Config{ + Stacking: modifier.Refresh, + }) + // Purely for visual/Buff status type for other allies + modifier.Register(UltBuffAlly, modifier.Config{ + Stacking: modifier.ReplaceBySource, + StatusType: model.StatusType_STATUS_BUFF, + }) + modifier.Register(UltDebuff, modifier.Config{ + BehaviorFlags: []model.BehaviorFlag{model.BehaviorFlag_BREAK_EXTEND}, + CanDispel: true, + Listeners: modifier.Listeners{ + // OnAllowAction: removeReset, (unknown mechanic, will be ignored) + OnHPChange: removeCDAndSelf, + OnEndBreak: doUltImprintWithRemove, + OnDispel: removeCD, + OnBreakExtend: doUltImprint, + }, + }) + modifier.Register(UltDebuffCD, modifier.Config{ + BehaviorFlags: []model.BehaviorFlag{model.BehaviorFlag_REMOVE_WHEN_SOURCE_DEAD}, + Listeners: modifier.Listeners{ + OnLimboWaitHeal: func(mod *modifier.Instance) bool { + mod.RemoveSelf() + return false + }, + OnEndBreak: func(mod *modifier.Instance) { + mod.RemoveSelf() + }, + }, + }) +} + +func (c *char) initUlt() { + if c.info.Eidolon >= 1 { + // Apply E1 to allies created while Ult is active + c.engine.Events().CharactersAdded.Subscribe(func(event event.CharactersAdded) { + for _, char := range event.Characters { + trg := char.ID + c.engine.AddModifier(trg, info.Modifier{ + Name: E1, + Source: c.id, + }) + } + }) + } + + // Apply UltDebuff with AttackEnd while RM has Ult + c.engine.Events().AttackEnd.Subscribe(func(event event.AttackEnd) { + if !c.engine.IsCharacter(event.Attacker) { + return + } + if c.engine.HasModifier(c.id, Ult) { + for _, trg := range event.Targets { + removeThisTurn := false + c.engine.AddModifier(trg, info.Modifier{ + Name: UltDebuff, + Source: c.id, + State: &removeThisTurn, + }) + c.engine.AddModifier(trg, info.Modifier{ + Name: UltDebuffCD, + Source: c.id, + }) + } + } + }) + + // Remove UltDebuff if Imprint Damage was during this turn + c.engine.Events().TurnEnd.Subscribe(func(event event.TurnEnd) { + for _, trg := range c.engine.Enemies() { + if c.engine.HasModifierFromSource(trg, c.id, UltDebuff) { + // Get UltDebuff's dynamic value + mod := c.engine.GetModifiers(trg, UltDebuff)[0] + removeThisTurn := mod.State.(*bool) + if *removeThisTurn { + *removeThisTurn = false + c.engine.RemoveModifier(trg, UltDebuff) + } + } + } + }) +} + +func (c *char) Ult(target key.TargetID, state info.ActionState) { + durationUlt := 2 + if c.info.Eidolon >= 6 { + durationUlt += 1 + } + c.engine.AddModifier(c.id, info.Modifier{ + Name: Ult, + Source: c.id, + Duration: durationUlt, + State: ultResPen[c.info.UltLevelIndex()], + }) + if c.info.Eidolon >= 1 { + for _, trg := range c.engine.Characters() { + c.engine.AddModifier(trg, info.Modifier{ + Name: E1, + Source: c.id, + }) + } + } + for _, trg := range c.engine.Characters() { + c.engine.AddModifier(trg, info.Modifier{ + Name: UltBuffAlly, + Source: c.id, + }) + } +} + +func addResPen(mod *modifier.Instance) { + for _, trg := range mod.Engine().Characters() { + if trg == mod.Owner() { + mod.AddProperty(prop.AllDamagePEN, mod.State().(float64)) + } else { + mod.Engine().AddModifier(trg, info.Modifier{ + Name: UltResPenAlly, + Source: mod.Owner(), + Stats: info.PropMap{prop.AllDamagePEN: mod.State().(float64)}, + }) + } + } +} + +func removeUltMods(mod *modifier.Instance) { + for _, trg := range mod.Engine().Characters() { + mod.Engine().RemoveModifier(trg, UltResPenAlly) + mod.Engine().RemoveModifier(trg, UltBuffAlly) + mod.Engine().RemoveModifier(trg, E1) + } +} + +func removeCDAndSelf(mod *modifier.Instance, e event.HPChange) { + if mod.Engine().HPRatio(mod.Owner()) == 0 { + removeCD(mod) + mod.RemoveSelf() + } +} + +func removeCD(mod *modifier.Instance) { + mod.Engine().RemoveModifier(mod.Owner(), UltDebuffCD) +} + +func doUltImprintWithRemove(mod *modifier.Instance) { + doUltImprint(mod) + mod.Engine().RemoveModifier(mod.Owner(), UltDebuffCD) + mod.RemoveSelf() +} + +func doUltImprint(mod *modifier.Instance) { + removeThisTurn := mod.State().(*bool) + *removeThisTurn = true + + // Assumed to happen before insert + rm, _ := mod.Engine().CharacterInfo(mod.Source()) + delayAmt := mod.Engine().Stats(mod.Source()).BreakEffect()*0.2 + 0.1 + mult := ultBreakDamage[rm.UltLevelIndex()] + maxStanceMult := ((mod.Engine().MaxStance(mod.Owner()) / 30) + 2) / 4 + mod.Engine().SetCurrentGaugeCost(info.ModifyCurrentGaugeCost{ + Key: UltDebuff, + Source: mod.Source(), + Amount: -1, + }) + + mod.Engine().InsertAbility(info.Insert{ + Key: UltDebuff, + Execute: func() { + mod.Engine().Attack(info.Attack{ + Key: UltDebuff, + Targets: []key.TargetID{mod.Owner()}, + Source: mod.Source(), + DamageType: model.DamageType_ICE, + AttackType: model.AttackType_ELEMENT_DAMAGE, + BaseDamage: info.DamageMap{model.DamageFormula_BY_BREAK_DAMAGE: mult * maxStanceMult}, + AsPureDamage: true, + }) + }, + Source: mod.Source(), + AbortFlags: nil, + Priority: info.CharInsertAttackSelf, + }) + + mod.Engine().ModifyGaugeNormalized(info.ModifyAttribute{ + Key: UltDebuff, + Target: mod.Owner(), + Source: mod.Source(), + Amount: delayAmt, + }) +} diff --git a/pkg/key/character.go b/pkg/key/character.go index dcf828e0..57f07d42 100644 --- a/pkg/key/character.go +++ b/pkg/key/character.go @@ -29,6 +29,7 @@ const ( March7th Character = "march7th" Seele Character = "seele" Huohuo Character = "huohuo" + RuanMei Character = "ruanmei" Xueyi Character = "Xueyi" ) diff --git a/pkg/simulation/imports.go b/pkg/simulation/imports.go index a6e1aba6..855dbd2a 100644 --- a/pkg/simulation/imports.go +++ b/pkg/simulation/imports.go @@ -22,6 +22,7 @@ import ( _ "github.com/simimpact/srsim/internal/character/natasha" _ "github.com/simimpact/srsim/internal/character/pela" _ "github.com/simimpact/srsim/internal/character/qingque" + _ "github.com/simimpact/srsim/internal/character/ruanmei" _ "github.com/simimpact/srsim/internal/character/sampo" _ "github.com/simimpact/srsim/internal/character/seele" _ "github.com/simimpact/srsim/internal/character/serval"